Searched refs:apiBoundLocation (Results 1 – 1 of 1) sorted by relevance
986 int apiBoundLocation = uniformLocationBindings.getBinding(uniform); in gatherUniformLocationsAndCheckConflicts() local1010 else if (apiBoundLocation != -1 && uniform.staticUse) in gatherUniformLocationsAndCheckConflicts()1013 *maxUniformLocation = std::max(*maxUniformLocation, apiBoundLocation); in gatherUniformLocationsAndCheckConflicts()1014 if (reservedLocations.find(apiBoundLocation) != reservedLocations.end()) in gatherUniformLocationsAndCheckConflicts()1016 infoLog << "Multiple uniforms bound to location " << apiBoundLocation << "."; in gatherUniformLocationsAndCheckConflicts()1019 reservedLocations.insert(apiBoundLocation); in gatherUniformLocationsAndCheckConflicts()1022 ignoredLocations->insert(apiBoundLocation); in gatherUniformLocationsAndCheckConflicts()