Searched refs:appendDebugInfo (Results 1 – 6 of 6) sorted by relevance
34 void appendDebugInfo(const std::string &info);
40 void ShaderExecutableD3D::appendDebugInfo(const std::string &info) in appendDebugInfo() function in rx::ShaderExecutableD3D
63 void appendDebugInfo(const std::string &info) const { mDebugInfo += info; } in appendDebugInfo() function
1837 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n"); in wait()1838 mVertexShader->appendDebugInfo(pointGS->getDebugInfo()); in wait()1839 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n"); in wait()1844 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo()); in wait()1849 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo()); in wait()
2745 (*outExectuable)->appendDebugInfo(debugInfo); in compileToExecutable()
3140 (*outExectuable)->appendDebugInfo(debugInfo); in compileToExecutable()