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Searched refs:appendDebugInfo (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderExecutableD3D.h34 void appendDebugInfo(const std::string &info);
DShaderExecutableD3D.cpp40 void ShaderExecutableD3D::appendDebugInfo(const std::string &info) in appendDebugInfo() function in rx::ShaderExecutableD3D
DShaderD3D.h63 void appendDebugInfo(const std::string &info) const { mDebugInfo += info; } in appendDebugInfo() function
DProgramD3D.cpp1837 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n"); in wait()
1838 mVertexShader->appendDebugInfo(pointGS->getDebugInfo()); in wait()
1839 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n"); in wait()
1844 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo()); in wait()
1849 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo()); in wait()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp2745 (*outExectuable)->appendDebugInfo(debugInfo); in compileToExecutable()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3140 (*outExectuable)->appendDebugInfo(debugInfo); in compileToExecutable()