/external/skqp/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 34 var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl); in declAppend() 39 v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions()); in declareGlobal() 54 args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions()); in emitFunction() 208 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out); in appendDecls()
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D | GrGLSLVarying.cpp | 135 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out); in appendDecls()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 38 var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl); in declAppend() 43 v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions()); in declareGlobal() 59 args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions()); in appendFunctionDecl() 287 v.appendDecl(fProgramBuilder->shaderCaps(), out); in appendDecls()
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D | GrGLSLVarying.cpp | 131 varying.appendDecl(fProgramBuilder->shaderCaps(), out); in appendDecls()
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/external/skia/src/gpu/ |
D | GrSPIRVUniformHandler.cpp | 300 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 302 (*textures).fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 310 uniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
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D | GrShaderVar.cpp | 23 void GrShaderVar::appendDecl(const GrShaderCaps* shaderCaps, SkString* out) const { in appendDecl() function in GrShaderVar
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D | GrShaderVar.h | 131 void appendDecl(const GrShaderCaps*, SkString* out) const;
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 92 uniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 98 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
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D | GrGLGpu.cpp | 3068 aVertex.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3070 uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3072 uPosXform.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3074 vTexCoord.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3093 vTexCoord.appendDecl(shaderCaps, &fshaderTxt); in createCopyProgram() 3095 uTexture.appendDecl(shaderCaps, &fshaderTxt); in createCopyProgram() 3178 aVertex.appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram() 3180 uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram() 3183 vTexCoords[i].appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram() 3228 vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt); in createMipmapProgram() [all …]
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 332 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 339 fInputUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 367 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
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/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 94 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 100 fSamplers[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
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D | GrGLGpu.cpp | 3360 aVertex.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3362 uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3364 uPosXform.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3366 vTexCoord.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3385 vTexCoord.appendDecl(shaderCaps, &fshaderTxt); in createCopyProgram() 3387 uTexture.appendDecl(shaderCaps, &fshaderTxt); in createCopyProgram() 3475 aVertex.appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram() 3477 uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram() 3480 vTexCoords[i].appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram() 3525 vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt); in createMipmapProgram() [all …]
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/external/skqp/src/gpu/ |
D | GrShaderVar.cpp | 55 void GrShaderVar::appendDecl(const GrShaderCaps* shaderCaps, SkString* out) const { in appendDecl() function in GrShaderVar
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D | GrShaderVar.h | 297 void appendDecl(const GrShaderCaps*, SkString* out) const;
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 310 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 346 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
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/external/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 291 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); 312 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 291 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); 327 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);
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