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Searched refs:appendDecl (Results 1 – 17 of 17) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp34 var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl); in declAppend()
39 v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions()); in declareGlobal()
54 args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions()); in emitFunction()
208 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out); in appendDecls()
DGrGLSLVarying.cpp135 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out); in appendDecls()
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp38 var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl); in declAppend()
43 v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions()); in declareGlobal()
59 args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions()); in appendFunctionDecl()
287 v.appendDecl(fProgramBuilder->shaderCaps(), out); in appendDecls()
DGrGLSLVarying.cpp131 varying.appendDecl(fProgramBuilder->shaderCaps(), out); in appendDecls()
/external/skia/src/gpu/
DGrSPIRVUniformHandler.cpp300 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
302 (*textures).fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
310 uniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
DGrShaderVar.cpp23 void GrShaderVar::appendDecl(const GrShaderCaps* shaderCaps, SkString* out) const { in appendDecl() function in GrShaderVar
DGrShaderVar.h131 void appendDecl(const GrShaderCaps*, SkString* out) const;
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp92 uniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
98 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
DGrGLGpu.cpp3068 aVertex.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram()
3070 uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram()
3072 uPosXform.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram()
3074 vTexCoord.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram()
3093 vTexCoord.appendDecl(shaderCaps, &fshaderTxt); in createCopyProgram()
3095 uTexture.appendDecl(shaderCaps, &fshaderTxt); in createCopyProgram()
3178 aVertex.appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram()
3180 uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram()
3183 vTexCoords[i].appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram()
3228 vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt); in createMipmapProgram()
[all …]
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp332 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
339 fInputUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
367 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp94 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
100 fSamplers[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
DGrGLGpu.cpp3360 aVertex.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram()
3362 uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram()
3364 uPosXform.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram()
3366 vTexCoord.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram()
3385 vTexCoord.appendDecl(shaderCaps, &fshaderTxt); in createCopyProgram()
3387 uTexture.appendDecl(shaderCaps, &fshaderTxt); in createCopyProgram()
3475 aVertex.appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram()
3477 uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram()
3480 vTexCoords[i].appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram()
3525 vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt); in createMipmapProgram()
[all …]
/external/skqp/src/gpu/
DGrShaderVar.cpp55 void GrShaderVar::appendDecl(const GrShaderCaps* shaderCaps, SkString* out) const { in appendDecl() function in GrShaderVar
DGrShaderVar.h297 void appendDecl(const GrShaderCaps*, SkString* out) const;
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp310 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
346 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm291 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
312 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm291 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
327 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);