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Searched refs:appendDecls (Results 1 – 8 of 8) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp133 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLVaryingHandler
141 this->appendDecls(fVertexInputs, inputDecls); in getVertexDecls()
142 this->appendDecls(fVertexOutputs, outputDecls); in getVertexDecls()
146 this->appendDecls(fGeomInputs, inputDecls); in getGeomDecls()
147 this->appendDecls(fGeomOutputs, outputDecls); in getGeomDecls()
154 this->appendDecls(fFragInputs, inputDecls); in getFragDecls()
155 this->appendDecls(fFragOutputs, outputDecls); in getFragDecls()
DGrGLSLShaderBuilder.cpp206 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLShaderBuilder
248 this->appendDecls(fInputs, &this->inputs()); in finalize()
249 this->appendDecls(fOutputs, &this->outputs()); in finalize()
DGrGLSLVarying.h173 void appendDecls(const VarArray& vars, SkString* out) const;
DGrGLSLShaderBuilder.h156 void appendDecls(const VarArray& vars, SkString* out) const;
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp129 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLVaryingHandler
137 this->appendDecls(fVertexInputs, inputDecls); in getVertexDecls()
138 this->appendDecls(fVertexOutputs, outputDecls); in getVertexDecls()
142 this->appendDecls(fGeomInputs, inputDecls); in getGeomDecls()
143 this->appendDecls(fGeomOutputs, outputDecls); in getGeomDecls()
150 this->appendDecls(fFragInputs, inputDecls); in getFragDecls()
151 this->appendDecls(fFragOutputs, outputDecls); in getFragDecls()
DGrGLSLShaderBuilder.cpp285 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { in appendDecls() function in GrGLSLShaderBuilder
326 this->appendDecls(fInputs, &this->inputs()); in finalize()
327 this->appendDecls(fOutputs, &this->outputs()); in finalize()
DGrGLSLVarying.h172 void appendDecls(const VarArray& vars, SkString* out) const;
DGrGLSLShaderBuilder.h183 void appendDecls(const VarArray& vars, SkString* out) const;