/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 103 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, in appendTextureLookup() function in GrGLSLShaderBuilder 111 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() function in GrGLSLShaderBuilder 115 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookup() 134 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend() 139 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
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D | GrGLSLShaderBuilder.h | 43 void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName) const; 46 void appendTextureLookup(SamplerHandle,
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D | GrGLSLXferProcessor.cpp | 82 fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord"); in emitCode()
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/external/skqp/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 64 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, in append_multitexture_lookup() 69 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName, in append_multitexture_lookup()
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D | GrGaussianConvolutionFragmentProcessor.cpp | 109 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coordSampled"); in emitCode()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, in appendTextureLookup() function in GrGLSLShaderBuilder 79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() function in GrGLSLShaderBuilder 84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup() 95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
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D | GrGLSLShaderBuilder.h | 35 void appendTextureLookup(SkString* out, 41 void appendTextureLookup(SamplerHandle,
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D | GrGLSLXferProcessor.cpp | 81 fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord", in emitCode()
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/external/skia/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 94 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName); in append_multitexture_lookup() 98 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers - 1], coordName); in append_multitexture_lookup()
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D | GrShadowGeoProc.cpp | 43 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv"); in onEmitCode()
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D | GrTextureEffect.cpp | 319 fb->appendTextureLookup(fSamplerHandle, args.fSampleCoord); in emitCode() 420 fb->appendTextureLookup(&result, fSamplerHandle, normCoord.c_str()); in emitCode()
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/external/skqp/src/effects/ |
D | SkTableColorFilter.cpp | 365 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode() 370 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode() 375 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode() 380 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode()
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/external/skqp/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 919 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode() 930 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode() 955 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode() 967 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode() 983 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode() 995 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode() 1283 … fragBuilder->appendTextureLookup(&permCode, args.fTexSamplers[0], "float2(fract(x / 256.0), 0.0)", in emitCode() 1296 … fragBuilder->appendTextureLookup(&gradCode, args.fTexSamplers[1], "float2(fract(x / 16.0), 0.0)", in emitCode()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCClipProcessor.cpp | 71 f->appendTextureLookup(args.fTexSamplers[0], "texcoord", kHalf2_GrSLType); in emitCode()
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D | GrCCPathProcessor.cpp | 227 f->appendTextureLookup(args.fTexSamplers[0], SkStringPrintf("%s.xy", texcoord.fsIn()).c_str(), in onEmitCode()
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/external/skia/src/gpu/tessellate/ |
D | GrDrawAtlasPathOp.cpp | 97 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], atlasCoord.fsIn()); in onEmitCode()
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/external/skqp/src/effects/imagefilters/ |
D | SkDisplacementMapEffect.cpp | 531 fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fTransformedCoords[0].c_str(), in emitCode()
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D | SkMorphologyImageFilter.cpp | 251 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord"); in emitCode()
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