Searched refs:append_constant_color (Results 1 – 16 of 16) sorted by relevance
/external/skqp/src/core/ |
D | SkRasterPipeline.h | 217 void append_constant_color(SkArenaAlloc*, const float rgba[4]); 219 void append_constant_color(SkArenaAlloc* alloc, const SkColor4f& color) { in append_constant_color() function 220 this->append_constant_color(alloc, color.vec()); in append_constant_color()
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D | SkModeColorFilter.cpp | 73 p->append_constant_color(scratch, color.premul().vec()); in onAppendStages()
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D | SkRasterPipelineBlitter.cpp | 102 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter() 189 colorPipeline->append_constant_color(alloc, constantColor); in Create()
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D | SkColorFilter.cpp | 73 pipeline.append_constant_color(&alloc, src.vec()); in filterColor4f()
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D | SkRasterPipeline.cpp | 97 void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rgba[4]) { in append_constant_color() function in SkRasterPipeline
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/external/skqp/src/shaders/ |
D | SkColorShader.cpp | 88 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages() 96 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
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/external/skia/src/shaders/ |
D | SkColorShader.cpp | 82 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages() 90 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
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D | SkComposeShader.cpp | 90 rec.fPipeline->append_constant_color(rec.fAlloc, rec.fPaint.getColor4f().premul().vec()); in append_shader_or_paint()
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/external/skia/src/core/ |
D | SkRasterPipeline.h | 233 void append_constant_color(SkArenaAlloc*, const float rgba[4]); 235 void append_constant_color(SkArenaAlloc* alloc, const SkColor4f& color) { in append_constant_color() function 236 this->append_constant_color(alloc, color.vec()); in append_constant_color()
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D | SkModeColorFilter.cpp | 68 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
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D | SkRasterPipelineBlitter.cpp | 104 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter() 237 colorPipeline->append_constant_color(alloc, constantColor); in Create()
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D | SkRasterPipeline.cpp | 106 void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rgba[4]) { in append_constant_color() function in SkRasterPipeline
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D | SkColorFilter.cpp | 100 pipeline.append_constant_color(&alloc, color.vec()); in onFilterColor4f()
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/external/skia/tests/ |
D | SRGBTest.cpp | 60 p.append_constant_color(&alloc, color); in DEF_TEST()
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/external/skqp/tests/ |
D | SRGBTest.cpp | 62 p.append_constant_color(&alloc, color); in DEF_TEST()
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/external/skia/src/gpu/ |
D | GrDataUtils.cpp | 722 pipeline.append_constant_color(&alloc, color.data()); in GrClearImage()
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