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Searched refs:append_constant_color (Results 1 – 16 of 16) sorted by relevance

/external/skqp/src/core/
DSkRasterPipeline.h217 void append_constant_color(SkArenaAlloc*, const float rgba[4]);
219 void append_constant_color(SkArenaAlloc* alloc, const SkColor4f& color) { in append_constant_color() function
220 this->append_constant_color(alloc, color.vec()); in append_constant_color()
DSkModeColorFilter.cpp73 p->append_constant_color(scratch, color.premul().vec()); in onAppendStages()
DSkRasterPipelineBlitter.cpp102 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter()
189 colorPipeline->append_constant_color(alloc, constantColor); in Create()
DSkColorFilter.cpp73 pipeline.append_constant_color(&alloc, src.vec()); in filterColor4f()
DSkRasterPipeline.cpp97 void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rgba[4]) { in append_constant_color() function in SkRasterPipeline
/external/skqp/src/shaders/
DSkColorShader.cpp88 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
96 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
/external/skia/src/shaders/
DSkColorShader.cpp82 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
90 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
DSkComposeShader.cpp90 rec.fPipeline->append_constant_color(rec.fAlloc, rec.fPaint.getColor4f().premul().vec()); in append_shader_or_paint()
/external/skia/src/core/
DSkRasterPipeline.h233 void append_constant_color(SkArenaAlloc*, const float rgba[4]);
235 void append_constant_color(SkArenaAlloc* alloc, const SkColor4f& color) { in append_constant_color() function
236 this->append_constant_color(alloc, color.vec()); in append_constant_color()
DSkModeColorFilter.cpp68 rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec()); in onAppendStages()
DSkRasterPipelineBlitter.cpp104 shaderPipeline.append_constant_color(alloc, paintColor.premul().vec()); in SkCreateRasterPipelineBlitter()
237 colorPipeline->append_constant_color(alloc, constantColor); in Create()
DSkRasterPipeline.cpp106 void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rgba[4]) { in append_constant_color() function in SkRasterPipeline
DSkColorFilter.cpp100 pipeline.append_constant_color(&alloc, color.vec()); in onFilterColor4f()
/external/skia/tests/
DSRGBTest.cpp60 p.append_constant_color(&alloc, color); in DEF_TEST()
/external/skqp/tests/
DSRGBTest.cpp62 p.append_constant_color(&alloc, color); in DEF_TEST()
/external/skia/src/gpu/
DGrDataUtils.cpp722 pipeline.append_constant_color(&alloc, color.data()); in GrClearImage()