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Searched refs:applyRenderTarget (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DFramebuffer9.cpp63 ANGLE_TRY(mRenderer->applyRenderTarget(context, mRenderTargetCache.getColors()[0], in clearImpl()
DRenderer9.h129 angle::Result applyRenderTarget(const gl::Context *context,
DRenderer9.cpp1096 ANGLE_TRY(applyRenderTarget(context, framebuffer9->getCachedColorRenderTargets()[0], in updateState()
1260 angle::Result Renderer9::applyRenderTarget(const gl::Context *context, in applyRenderTarget() function in rx::Renderer9
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h584 bool applyRenderTarget();
DContext.cpp1729 bool Context::applyRenderTarget() in applyRenderTarget() function in es1::Context
2683 if(!applyRenderTarget()) in clear()
2734 if(!applyRenderTarget()) in drawArrays()
2773 if(!applyRenderTarget()) in drawElements()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2773 bool Context::applyRenderTarget() in applyRenderTarget() function in es2::Context
3440 if(!applyRenderTarget()) in clear()
3575 if(!applyRenderTarget()) in drawArrays()
3633 if(!applyRenderTarget()) in drawElements()
DContext.h681 bool applyRenderTarget();