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Searched refs:applyState (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp122 void GrDawnOpsRenderPass::applyState(GrDawnProgram* program, const GrProgramInfo& programInfo) { in applyState() function in GrDawnOpsRenderPass
151 this->applyState(fCurrentProgram.get(), programInfo); in onBindPipeline()
DGrDawnOpsRenderPass.h37 void applyState(GrDawnProgram*, const GrProgramInfo& programInfo);
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h585 void applyState(GLenum drawMode);
DContext.cpp1781 void Context::applyState(GLenum drawMode) in applyState() function in es1::Context
2739 applyState(mode); in drawArrays()
2778 applyState(mode); in drawElements()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h682 void applyState(GLenum drawMode);
DContext.cpp2854 void Context::applyState(GLenum drawMode) in applyState() function in es2::Context
3594 applyState(mode); in drawArrays()
3687 applyState(internalMode); in drawElements()