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Searched refs:applySwizzle (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.hpp64 Float4 applySwizzle(const Vector4f &c, VkComponentSwizzle swizzle, bool integer);
DSamplerCore.cpp275 c.x = applySwizzle(col, state.swizzle.r, integer); in sampleTexture()
276 c.y = applySwizzle(col, state.swizzle.g, integer); in sampleTexture()
277 c.z = applySwizzle(col, state.swizzle.b, integer); in sampleTexture()
278 c.w = applySwizzle(col, state.swizzle.a, integer); in sampleTexture()
302 Float4 SamplerCore::applySwizzle(const Vector4f &c, VkComponentSwizzle swizzle, bool integer) in applySwizzle() function in sw::SamplerCore
/external/swiftshader/src/Shader/
DSamplerCore.cpp22 void applySwizzle(sw::SwizzleType swizzle, sw::Short4& s, const sw::Vector4s& c) in applySwizzle() function
36 void applySwizzle(sw::SwizzleType swizzle, sw::Float4& f, const sw::Vector4f& c) in applySwizzle() function
264 applySwizzle(state.swizzleR, c.x, col); in sampleTexture()
265 applySwizzle(state.swizzleG, c.y, col); in sampleTexture()
266 applySwizzle(state.swizzleB, c.z, col); in sampleTexture()
267 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()
492 applySwizzle(state.swizzleR, c.x, col); in sampleTexture()
493 applySwizzle(state.swizzleG, c.y, col); in sampleTexture()
494 applySwizzle(state.swizzleB, c.z, col); in sampleTexture()
495 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()
/external/skia/src/sksl/codegen/
DSkSLSPIRVCodeGenerator.h119 virtual bool applySwizzle(const ComponentArray& components, const Type& newType) {
DSkSLSPIRVCodeGenerator.cpp1862 bool applySwizzle(const ComponentArray& components, const Type& newType) override { in applySwizzle() function in SkSL::SwizzleLValue
1990 if (lvalue->applySwizzle(swizzle.components(), type)) { in getLValue()