Searched refs:applySwizzle (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SamplerCore.hpp | 64 Float4 applySwizzle(const Vector4f &c, VkComponentSwizzle swizzle, bool integer);
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D | SamplerCore.cpp | 275 c.x = applySwizzle(col, state.swizzle.r, integer); in sampleTexture() 276 c.y = applySwizzle(col, state.swizzle.g, integer); in sampleTexture() 277 c.z = applySwizzle(col, state.swizzle.b, integer); in sampleTexture() 278 c.w = applySwizzle(col, state.swizzle.a, integer); in sampleTexture() 302 Float4 SamplerCore::applySwizzle(const Vector4f &c, VkComponentSwizzle swizzle, bool integer) in applySwizzle() function in sw::SamplerCore
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 22 void applySwizzle(sw::SwizzleType swizzle, sw::Short4& s, const sw::Vector4s& c) in applySwizzle() function 36 void applySwizzle(sw::SwizzleType swizzle, sw::Float4& f, const sw::Vector4f& c) in applySwizzle() function 264 applySwizzle(state.swizzleR, c.x, col); in sampleTexture() 265 applySwizzle(state.swizzleG, c.y, col); in sampleTexture() 266 applySwizzle(state.swizzleB, c.z, col); in sampleTexture() 267 applySwizzle(state.swizzleA, c.w, col); in sampleTexture() 492 applySwizzle(state.swizzleR, c.x, col); in sampleTexture() 493 applySwizzle(state.swizzleG, c.y, col); in sampleTexture() 494 applySwizzle(state.swizzleB, c.z, col); in sampleTexture() 495 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()
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/external/skia/src/sksl/codegen/ |
D | SkSLSPIRVCodeGenerator.h | 119 virtual bool applySwizzle(const ComponentArray& components, const Type& newType) {
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D | SkSLSPIRVCodeGenerator.cpp | 1862 bool applySwizzle(const ComponentArray& components, const Type& newType) override { in applySwizzle() function in SkSL::SwizzleLValue 1990 if (lvalue->applySwizzle(swizzle.components(), type)) { in getLValue()
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