Searched refs:applyUniformsForShader (Results 1 – 2 of 2) sorted by relevance
377 angle::Result applyUniformsForShader(const gl::Context *context, gl::ShaderType shaderType);
3327 angle::Result StateManager11::applyUniformsForShader(const gl::Context *context, in applyUniformsForShader() function in rx::StateManager113383 ANGLE_TRY(applyUniformsForShader(context, gl::ShaderType::Vertex)); in applyUniforms()3384 ANGLE_TRY(applyUniformsForShader(context, gl::ShaderType::Fragment)); in applyUniforms()3387 ANGLE_TRY(applyUniformsForShader(context, gl::ShaderType::Geometry)); in applyUniforms()