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Searched refs:applyUniformsForShader (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h377 angle::Result applyUniformsForShader(const gl::Context *context, gl::ShaderType shaderType);
DStateManager11.cpp3327 angle::Result StateManager11::applyUniformsForShader(const gl::Context *context, in applyUniformsForShader() function in rx::StateManager11
3383 ANGLE_TRY(applyUniformsForShader(context, gl::ShaderType::Vertex)); in applyUniforms()
3384 ANGLE_TRY(applyUniformsForShader(context, gl::ShaderType::Fragment)); in applyUniforms()
3387 ANGLE_TRY(applyUniformsForShader(context, gl::ShaderType::Geometry)); in applyUniforms()