Searched refs:applyVertexBuffer (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 136 angle::Result applyVertexBuffer(const gl::Context *context,
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D | Renderer9.cpp | 1345 angle::Result Renderer9::applyVertexBuffer(const gl::Context *context, in applyVertexBuffer() function in rx::Renderer9 1449 ANGLE_TRY(applyVertexBuffer(context, mode, static_cast<GLsizei>(indexRange.start), in drawElementsImpl() 3114 ANGLE_TRY(applyVertexBuffer(context, mode, first, count, instances, nullptr)); in genericDrawArrays()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 586 GLenum applyVertexBuffer(GLint base, GLint first, GLsizei count);
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D | Context.cpp | 2031 GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count) in applyVertexBuffer() function in es1::Context 2741 GLenum err = applyVertexBuffer(0, first, count); in drawArrays() 2788 err = applyVertexBuffer(-(int)indexInfo.minIndex, indexInfo.minIndex, vertexCount); in drawElements()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 683 GLenum applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId);
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D | Context.cpp | 3064 GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId) in applyVertexBuffer() function in es2::Context 3600 GLenum err = applyVertexBuffer(0, first, count, i); in drawArrays() 3694 err = applyVertexBuffer(-(int)indexInfo.minIndex, indexInfo.minIndex, vertexCount, i); in drawElements()
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