Home
last modified time | relevance | path

Searched refs:applyVertexBuffer (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h136 angle::Result applyVertexBuffer(const gl::Context *context,
DRenderer9.cpp1345 angle::Result Renderer9::applyVertexBuffer(const gl::Context *context, in applyVertexBuffer() function in rx::Renderer9
1449 ANGLE_TRY(applyVertexBuffer(context, mode, static_cast<GLsizei>(indexRange.start), in drawElementsImpl()
3114 ANGLE_TRY(applyVertexBuffer(context, mode, first, count, instances, nullptr)); in genericDrawArrays()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h586 GLenum applyVertexBuffer(GLint base, GLint first, GLsizei count);
DContext.cpp2031 GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count) in applyVertexBuffer() function in es1::Context
2741 GLenum err = applyVertexBuffer(0, first, count); in drawArrays()
2788 err = applyVertexBuffer(-(int)indexInfo.minIndex, indexInfo.minIndex, vertexCount); in drawElements()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h683 GLenum applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId);
DContext.cpp3064 GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId) in applyVertexBuffer() function in es2::Context
3600 GLenum err = applyVertexBuffer(0, first, count, i); in drawArrays()
3694 err = applyVertexBuffer(-(int)indexInfo.minIndex, indexInfo.minIndex, vertexCount, i); in drawElements()