Home
last modified time | relevance | path

Searched refs:apply_new_text (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_widgets.cpp3468 const char* apply_new_text = NULL; in InputTextEx() local
3475 apply_new_text = edit_state.InitialText.Data; in InputTextEx()
3566 apply_new_text = edit_state.TempBuffer.Data; in InputTextEx()
3572 if (apply_new_text) in InputTextEx()
3592 ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size)); in InputTextEx()