Searched refs:arb_swiz (Results 1 – 1 of 1) sorted by relevance
2282 uint8_t arb_swiz = c->key->tex[i].swizzle[j]; in vc4_shader_ntq() local2284 if (arb_swiz <= 3) { in vc4_shader_ntq()2286 format_swizzle[arb_swiz]; in vc4_shader_ntq()2288 tex_options.swizzles[i][j] = arb_swiz; in vc4_shader_ntq()