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/external/mesa3d/src/imgui/
Dimgui_draw.cpp3013 const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); in RenderRectFilledRangeH() local
3016 if (arc0_b == arc0_e) in RenderRectFilledRangeH()
3021 else if (arc0_b == 0.0f && arc0_e == half_pi) in RenderRectFilledRangeH()
3028 …draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); //… in RenderRectFilledRangeH()
3029 …draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); //… in RenderRectFilledRangeH()