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/external/swiftshader/src/Pipeline/
DSpirvShader.cpp2439 Decorations arrayDecorations = {}; in EmitArrayLength() local
2440 ApplyDecorationsForId(&arrayDecorations, arrayId); in EmitArrayLength()
2441 ASSERT(arrayDecorations.HasArrayStride); in EmitArrayLength()
2442 auto arrayLength = arraySizeInBytes / SIMD::Int(arrayDecorations.ArrayStride); in EmitArrayLength()