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Searched refs:assigned_type (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp3086 const glsl_type *assigned_type = in assign_attribute_or_color_locations() local
3089 if (assigned_type->base_type != type->base_type) { in assign_attribute_or_color_locations()
3097 ((1 << assigned_type->vector_elements) - 1) << in assign_attribute_or_color_locations()