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Searched refs:atlasMatrix (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrTessellationPathRenderer.cpp339 SkMatrix atlasMatrix = viewMatrix; in tryAddPathToAtlas() local
341 std::swap(atlasMatrix[0], atlasMatrix[3]); in tryAddPathToAtlas()
342 std::swap(atlasMatrix[1], atlasMatrix[4]); in tryAddPathToAtlas()
343 float tx=atlasMatrix.getTranslateX(), ty=atlasMatrix.getTranslateY(); in tryAddPathToAtlas()
344 atlasMatrix.setTranslateX(ty - devIBounds->y() + locationInAtlas->x()); in tryAddPathToAtlas()
345 atlasMatrix.setTranslateY(tx - devIBounds->x() + locationInAtlas->y()); in tryAddPathToAtlas()
347 atlasMatrix.postTranslate(locationInAtlas->x() - devIBounds->x(), in tryAddPathToAtlas()
354 uberPath->addPath(path, atlasMatrix); in tryAddPathToAtlas()
/external/skia/src/gpu/ccpr/
DGrCCPerFlushResources.cpp42 SkMatrix atlasMatrix = SkMatrix::Translate(devToAtlasOffset->fX, devToAtlasOffset->fY); in renderDeviceSpacePathInAtlas() local
43 this->enqueueRenderedPath(devPath, fillRule, clippedPathIBounds, atlasMatrix, in renderDeviceSpacePathInAtlas()