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Searched refs:att_layer_count (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfbobject.c1088 GLuint max_layer_count = 0, att_layer_count; in _mesa_test_framebuffer_completeness() local
1318 att_layer_count = 6; in _mesa_test_framebuffer_completeness()
1320 att_layer_count = att->Renderbuffer->Height; in _mesa_test_framebuffer_completeness()
1322 att_layer_count = att->Renderbuffer->Depth; in _mesa_test_framebuffer_completeness()
1342 att_layer_count = 0; in _mesa_test_framebuffer_completeness()
1346 max_layer_count = att_layer_count; in _mesa_test_framebuffer_completeness()
1359 } else if (att_layer_count > max_layer_count) { in _mesa_test_framebuffer_completeness()
1360 max_layer_count = att_layer_count; in _mesa_test_framebuffer_completeness()