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Searched refs:att_used (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/freedreno/vulkan/
Dtu_pass.c191 bool att_used[pass->attachment_count]; in tu_render_pass_add_implicit_deps() local
209 memset(att_used, 0, sizeof(att_used)); in tu_render_pass_add_implicit_deps()
222 if (att[a].initialLayout != subpass->pInputAttachments[j].layout && !att_used[a]) in tu_render_pass_add_implicit_deps()
224 att_used[a] = true; in tu_render_pass_add_implicit_deps()
231 if (att[a].initialLayout != subpass->pColorAttachments[j].layout && !att_used[a]) in tu_render_pass_add_implicit_deps()
233 att_used[a] = true; in tu_render_pass_add_implicit_deps()
241 if (att[a].initialLayout != subpass->pResolveAttachments[j].layout && !att_used[a]) in tu_render_pass_add_implicit_deps()
243 att_used[a] = true; in tu_render_pass_add_implicit_deps()
264 memset(att_used, 0, sizeof(att_used)); in tu_render_pass_add_implicit_deps()
277 if (att[a].finalLayout != subpass->pInputAttachments[j].layout && !att_used[a]) in tu_render_pass_add_implicit_deps()
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