/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageSizeTests.cpp | 238 GLint attached_shaders; in CheckProgram() local 239 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 241 if (attached_shaders > 0) in CheckProgram() 243 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 244 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 246 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram() 528 GLint attached_shaders; in CheckProgram() local 529 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 531 if (attached_shaders > 0) in CheckProgram() 533 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() [all …]
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D | gl4cProgramInterfaceQueryTests.cpp | 2562 GLint attached_shaders; in CheckProgram() local 2563 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 2565 if (attached_shaders > 0) in CheckProgram() 2567 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 2568 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 2570 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram() 4605 GLint attached_shaders; in CheckProgram() local 4606 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 4608 if (attached_shaders > 0) in CheckProgram() 4610 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() [all …]
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D | gl4cTextureGatherTests.cpp | 173 GLint attached_shaders; in CheckProgram() local 174 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 176 if (attached_shaders > 0) in CheckProgram() 178 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 179 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 181 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | gl4cVertexAttribBindingTests.cpp | 173 GLint attached_shaders; in CheckProgram() local 174 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 176 if (attached_shaders > 0) in CheckProgram() 178 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 179 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 181 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | gl4cShaderAtomicCountersTests.cpp | 3827 GLint attached_shaders; in CheckProgram() local 3828 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 3830 if (attached_shaders > 0) in CheckProgram() 3832 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 3833 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 3835 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | gl4cComputeShaderTests.cpp | 113 GLint attached_shaders; in CheckProgram() local 114 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 116 if (attached_shaders > 0) in CheckProgram() 118 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 119 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 121 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 140 GLint attached_shaders; in CheckProgram() local 141 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 143 if (attached_shaders > 0) in CheckProgram() 145 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 146 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 148 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | gl4cShaderStorageBufferObjectTests.cpp | 195 GLint attached_shaders; in CheckProgram() local 196 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 198 if (attached_shaders > 0) in CheckProgram() 200 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 201 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 203 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageSizeTests.cpp | 181 GLint attached_shaders; in CheckProgram() local 182 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 184 if (attached_shaders > 0) in CheckProgram() 186 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 187 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 189 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | es31cTextureGatherTests.cpp | 137 GLint attached_shaders; in CheckProgram() local 138 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 140 if (attached_shaders > 0) in CheckProgram() 142 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 143 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 145 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | es31cVertexAttribBindingTests.cpp | 123 GLint attached_shaders; in CheckProgram() local 124 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 126 if (attached_shaders > 0) in CheckProgram() 128 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 129 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 131 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | es31cShaderAtomicCountersTests.cpp | 847 GLint attached_shaders; in CheckProgram() local 848 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 850 if (attached_shaders > 0) in CheckProgram() 852 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 853 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 855 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | es31cProgramInterfaceQueryTests.cpp | 496 GLint attached_shaders; in CheckProgram() local 497 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 499 if (attached_shaders > 0) in CheckProgram() 501 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 502 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 504 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | es31cComputeShaderTests.cpp | 109 GLint attached_shaders = 0; in CheckProgram() local 110 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 112 if (attached_shaders > 0) in CheckProgram() 114 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 115 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 117 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | es31cDrawIndirectTests.cpp | 318 GLint attached_shaders; in CheckProgram() local 319 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 321 if (attached_shaders > 0) in CheckProgram() 323 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 324 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 326 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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D | es31cShaderStorageBufferObjectTests.cpp | 138 GLint attached_shaders; in CheckProgram() local 139 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 141 if (attached_shaders > 0) in CheckProgram() 143 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 144 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 146 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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/external/angle/src/tests/deqp_support/ |
D | es31cVertexAttribBindingTests_override.cpp | 111 GLint attached_shaders; in CheckProgram() local 112 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram() 114 if (attached_shaders > 0) in CheckProgram() 116 std::vector<GLuint> shaders(attached_shaders); in CheckProgram() 117 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram() 119 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTCTE.cpp | 2573 unsigned int attached_shaders[n_shaders] = { 0 }; in initTestRun() local 2577 memset(attached_shaders, 0, sizeof(attached_shaders)); in initTestRun() 2579 gl.getAttachedShaders(parent_po_id, n_shaders, &n_attached_shaders, attached_shaders); in initTestRun() 2584 if (attached_shaders[n_attached_shader] == shader) in initTestRun()
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