Searched refs:attribBits (Results 1 – 12 of 12) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexArray9.h | 28 gl::VertexArray::DirtyAttribBitsArray *attribBits, 41 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState() argument 50 memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray)); in syncState()
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/external/angle/src/libANGLE/renderer/null/ |
D | VertexArrayNULL.cpp | 21 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState() argument 25 memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray)); in syncState()
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D | VertexArrayNULL.h | 25 gl::VertexArray::DirtyAttribBitsArray *attribBits,
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/external/angle/src/libANGLE/renderer/ |
D | VertexArrayImpl.h | 40 gl::VertexArray::DirtyAttribBitsArray *attribBits, 54 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState() argument
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.cpp | 39 if ((*attribBits)[INDEX][gl::VertexArray::DirtyAttribBitType::DIRTY_ATTRIB_POINTER]) \ 48 (*attribBits)[INDEX].reset(); \ 69 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState() argument
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D | VertexArray11.h | 32 gl::VertexArray::DirtyAttribBitsArray *attribBits,
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/external/angle/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.h | 34 gl::VertexArray::DirtyAttribBitsArray *attribBits,
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D | VertexArrayMtl.mm | 243 gl::VertexArray::DirtyAttribBitsArray *attribBits, 264 (*attribBits)[INDEX].reset(); \
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.h | 32 gl::VertexArray::DirtyAttribBitsArray *attribBits,
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D | VertexArrayVk.cpp | 467 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState() argument 510 (*attribBits)[INDEX].to_ulong() == \ in syncState() 514 (*attribBits)[INDEX].reset(); \ in syncState()
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/external/angle/src/libANGLE/renderer/gl/ |
D | VertexArrayGL.h | 53 gl::VertexArray::DirtyAttribBitsArray *attribBits,
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D | VertexArrayGL.cpp | 896 syncDirtyAttrib(context, INDEX, (*attribBits)[INDEX]); \ 897 (*attribBits)[INDEX].reset(); \ 912 gl::VertexArray::DirtyAttribBitsArray *attribBits, in syncState() argument
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