/external/angle/src/tests/gl_tests/ |
D | RobustBufferAccessBehaviorTest.cpp | 291 GLint attribLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 292 ASSERT_NE(-1, attribLoc); in TEST_P() 294 glVertexAttribPointer(attribLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 295 glEnableVertexAttribArray(attribLoc); in TEST_P()
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D | StateChangeTest.cpp | 321 GLint attribLoc = glGetAttribLocation(program, "testAttrib"); in TEST_P() local 323 ASSERT_NE(-1, attribLoc); in TEST_P() 331 glEnableVertexAttribArray(attribLoc); in TEST_P() 332 glVertexAttribPointer(attribLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P() 335 glVertexAttrib4f(attribLoc, 0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 347 glDisableVertexAttribArray(attribLoc); in TEST_P() 376 GLint attribLoc = glGetAttribLocation(program, "testAttrib"); in TEST_P() local 378 ASSERT_NE(-1, attribLoc); in TEST_P() 382 glVertexAttrib4f(attribLoc + 1, 0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 383 glVertexAttrib4f(attribLoc + 2, 0.0f, 0.0f, 1.0f, 1.0f); in TEST_P() [all …]
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D | VertexAttributeTest.cpp | 2830 GLint attribLoc = 3; in TEST_P() local 2831 glBindAttribLocation(program, attribLoc, "actualValue"); in TEST_P() 2842 glVertexAttribPointer(attribLoc, 1, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 2853 glVertexAttrib1f(attribLoc, testValue); in TEST_P() 2883 GLint attribLoc = glGetAttribLocation(program, "actualValue"); in TEST_P() local 2884 ASSERT_NE(-1, attribLoc); in TEST_P() 2889 glVertexAttribPointer(attribLoc, 1, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 2901 glVertexAttrib1f(attribLoc, testValue); in TEST_P()
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D | MemoryBarrierTest.cpp | 744 GLint attribLoc = glGetAttribLocation(*programOut, "attribIn"); in createVertexVerifyProgram() local 745 ASSERT_NE(-1, attribLoc); in createVertexVerifyProgram() 748 glVertexAttribPointer(attribLoc, 1, GL_FLOAT, GL_FALSE, 0, nullptr); in createVertexVerifyProgram() 749 glEnableVertexAttribArray(attribLoc); in createVertexVerifyProgram() 840 GLint attribLoc = glGetAttribLocation(readProgram, "attribIn"); in vertexAttribArrayBitVertexReadThenBufferWrite() local 841 glDisableVertexAttribArray(attribLoc); in vertexAttribArrayBitVertexReadThenBufferWrite()
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D | SimpleOperationTest.cpp | 258 const GLint attribLoc = glGetAttribLocation(program, "a_input"); in TEST_P() local 259 EXPECT_NE(-1, attribLoc); in TEST_P()
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 316 …const int attribLoc = bindingPtr.binding.type == glu::BindingPoint::BPTYPE_NAME ? ctx.getAttr… in setupAttributes() local 320 if (attribLoc >= 0) in setupAttributes() 322 ctx.enableVertexAttribArray(attribLoc); in setupAttributes() 323 …ctx.vertexAttribPointer(attribLoc, bindingPtr.pointer.numComponents, GL_FLOAT, GL_FALSE, bindingPt… in setupAttributes()
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D | glsShaderLibraryCase.cpp | 1228 int attribLoc = gl.getAttribLocation(vertexProgramID, attribName.c_str()); in execute() local 1229 if (attribLoc == -1) in execute() 1242 …vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, scalarSize*(int)sizeo… in execute() 1247 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); in execute()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 642 const GLint attribLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local 670 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 673 gl.enableVertexAttribArray(attribLoc); in iterate() 676 gl.disableVertexAttribArray(attribLoc); in iterate() 684 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); in iterate() 687 gl.enableVertexAttribArray(attribLoc); in iterate() 690 gl.disableVertexAttribArray(attribLoc); in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 418 int attribLoc = gl.getAttribLocation(programID, attribName.c_str()); in execute() local 419 if (attribLoc == -1) in execute() 433 vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, in execute() 441 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); in execute()
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 654 const GLint attribLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local 682 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 685 gl.enableVertexAttribArray(attribLoc); in iterate() 688 gl.disableVertexAttribArray(attribLoc); in iterate() 696 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); in iterate() 699 gl.enableVertexAttribArray(attribLoc); in iterate() 702 gl.disableVertexAttribArray(attribLoc); in iterate()
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/external/llvm-project/mlir/lib/Parser/ |
D | AttributeParser.cpp | 821 auto attribLoc = getToken().getLoc(); in parseDenseElementsAttr() local 837 auto loc = attrType ? attribLoc : getToken().getLoc(); in parseDenseElementsAttr()
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