/external/swiftshader/src/Shader/ |
D | VertexShader.cpp | 36 attribType[i] = ATTRIBTYPE_FLOAT; in VertexShader() 48 memcpy(attribType, vs->attribType, sizeof(attribType)); in VertexShader() 73 attribType[i] = ATTRIBTYPE_FLOAT; in VertexShader() 163 attribType[inputIdx] = aType; in setInput() 193 return attribType[inputIdx]; in getAttribType()
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D | VertexShader.hpp | 43 void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT); 67 AttribType attribType[MAX_VERTEX_INPUTS]; member in sw::VertexShader
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D | VertexRoutine.cpp | 151 …bool isNativeFloatAttrib = (stream.attribType == VertexShader::ATTRIBTYPE_FLOAT) || stream.normali… in readStream() 180 switch(stream.attribType) in readStream()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 59 uint8_t attribType; member 77 gl::AttributeType attribType = gl::GetAttributeType(glType); in addAttributeData() local 80 packedAttrib.attribType = static_cast<uint8_t>(attribType); in addAttributeData() 86 ASSERT(static_cast<gl::AttributeType>(packedAttrib.attribType) == attribType); in addAttributeData()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 184 const rsg::VariableType& attribType = attribVar->getType(); in shadeVertices() local 185 const int numComponents = attribType.getNumElements(); in shadeVertices() 188 DE_ASSERT(attribType.isFloatOrVec() && de::inRange(numComponents, 1, 4)); in shadeVertices()
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/external/swiftshader/src/Device/ |
D | VertexProcessor.hpp | 78 unsigned int attribType : BITS(SpirvShader::ATTRIBTYPE_LAST); member
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D | VertexProcessor.cpp | 82 state.input[i].attribType = vertexShader->inputs[i * 4].Type; in update()
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/external/swiftshader/tests/fuzzers/ |
D | VertexRoutineFuzzer.cpp | 183 state.input[i].attribType = bytecodeShader->getAttribType(i); in LLVMFuzzerTestOneInput()
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/external/angle/src/tests/gl_tests/ |
D | VertexAttributeTest.cpp | 18 GLsizei TypeStride(GLenum attribType) in TypeStride() argument 20 switch (attribType) in TypeStride() 2563 GLenum attribType, 2628 GLenum attribType, in GetExpectedData() argument 2634 size_t iterations = srcData.size() / TypeStride(attribType); in GetExpectedData() 2689 for (GLenum attribType : attribTypes) in testSetUp() local 2695 mTestData.push_back(AttribData(attribType, attribSize, GL_FALSE, stride)); in testSetUp() 2696 if (attribType != GL_FLOAT) in testSetUp() 2698 mTestData.push_back(AttribData(attribType, attribSize, GL_TRUE, stride)); in testSetUp()
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/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 107 unsigned int attribType : BITS(VertexShader::ATTRIBTYPE_LAST); member
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D | VertexProcessor.cpp | 996 …state.input[i].attribType = context->vertexShader ? context->vertexShader->getAttribType(i) : Vert… in update()
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/external/deqp/modules/egl/ |
D | teglSyncTests.cpp | 376 template <typename createSyncFuncType, typename attribType> 387 const attribType attribList[] = in test() 550 template <typename createSyncFuncType, typename attribType> 561 attribType attribs[] = { in test()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 1803 gl::ComponentType attribType = in initializePipeline() local 1810 if (attribType != programAttribType) in initializePipeline() 1812 if (attribType == gl::ComponentType::Float || in initializePipeline() 1843 attribType == gl::ComponentType::Float || attribSize != shaderVarSize) in initializePipeline()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3370 sw::VertexShader::AttribType attribType = sw::VertexShader::ATTRIBTYPE_FLOAT; in attributeRegister() local 3374 attribType = sw::VertexShader::ATTRIBTYPE_INT; in attributeRegister() 3377 attribType = sw::VertexShader::ATTRIBTYPE_UINT; in attributeRegister() 3388 …etInput(index + i, sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, index + i, false), attribType); in attributeRegister()
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/external/deqp/modules/gles3/functional/ |
D | es3fTransformFeedbackTests.cpp | 349 glu::VarType attribType = glu::getVarType(type, vecIter.getPath()); in genShaderSources() local 352 vtx << "in " << glu::declare(attribType, attribName.c_str()) << ";\n"; in genShaderSources()
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/external/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 199 bool isNativeFloatAttrib = (stream.attribType == SpirvShader::ATTRIBTYPE_FLOAT) || normalized; in readStream()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 64 gl::VertexAttribType attribType = in GetDefaultInputLayoutFromShader() local 68 gl::GetVertexFormatID(attribType, GL_FALSE, components, pureInt); in GetDefaultInputLayoutFromShader()
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