/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexArray.cpp | 49 const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const in getVertexAttribute() 51 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in getVertexAttribute() 52 return mVertexAttributes[attributeIndex]; in getVertexAttribute() 61 void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) in enableAttribute() argument 63 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in enableAttribute() 64 mVertexAttributes[attributeIndex].mArrayEnabled = enabledState; in enableAttribute() 67 void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, G… in setAttributeState() argument 70 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in setAttributeState() 71 mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; in setAttributeState() 72 mVertexAttributes[attributeIndex].mSize = size; in setAttributeState() [all …]
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D | VertexArray.h | 34 const VertexAttribute& getVertexAttribute(size_t attributeIndex) const; 39 void enableAttribute(unsigned int attributeIndex, bool enabledState); 40 void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type,
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D | Program.h | 137 int getAttributeStream(int attributeIndex);
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D | Program.cpp | 283 int Program::getAttributeStream(int attributeIndex) in getAttributeStream() argument 285 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); in getAttributeStream() 287 return attributeStream[attributeIndex]; in getAttributeStream()
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D | Context.cpp | 1503 for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in hasZeroDivisor() local 1505 bool active = (programObject->getAttributeStream(attributeIndex) != -1); in hasZeroDivisor() 1506 if(active && getCurrentVertexArray()->getVertexAttribute(attributeIndex).mDivisor == 0) in hasZeroDivisor()
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/external/ksoap2/ksoap2-base/src/main/java/org/ksoap2/serialization/ |
D | AttributeContainer.java | 46 Integer i = attributeIndex(name); in getAttribute() 60 Integer i = attributeIndex(namespace,name); in getAttribute() 74 Integer i = attributeIndex(name); in getAttributeAsString() 88 Integer i = attributeIndex(namespace,name); in getAttributeAsString() 99 if (attributeIndex(name) != null) { in hasAttribute() 110 if (attributeIndex(namespace,name) != null) { in hasAttribute() 123 Integer i = attributeIndex(name); in getAttributeSafely() 138 Integer i = attributeIndex(namespace,name); in getAttributeSafely() 155 Integer i = attributeIndex(name); in getAttributeSafelyAsString() 172 Integer i = attributeIndex(namespace,name); in getAttributeSafelyAsString() [all …]
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 163 int attributeIndex = 0; 168 MTLVertexAttributeDescriptor* mtlAttribute = vertexDescriptor.attributes[attributeIndex]; 174 attributeIndex++; 189 MTLVertexAttributeDescriptor* mtlAttribute = vertexDescriptor.attributes[attributeIndex]; 195 attributeIndex++;
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 196 int attributeIndex = 0; 204 MTLVertexAttributeDescriptor* mtlAttribute = vertexDescriptor.attributes[attributeIndex]; 217 attributeIndex++; 238 MTLVertexAttributeDescriptor* mtlAttribute = vertexDescriptor.attributes[attributeIndex]; 251 attributeIndex++; 409 int attributeIndex = 0; 414 … MTLVertexAttributeDescriptor* mtlAttribute = vertexDescriptor.attributes[attributeIndex]; 418 ++attributeIndex; 431 … MTLVertexAttributeDescriptor* mtlAttribute = vertexDescriptor.attributes[attributeIndex]; 435 ++attributeIndex;
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/external/deqp/external/vulkancts/modules/vulkan/robustness/ |
D | vktRobustnessVertexAccessTests.cpp | 811 const deUint32 attributeIndex = (valueNdx / numChannels) % 3; in verifyResult() local 818 if (attributeIndex == 2) in verifyResult() 841 if ((attributeIndex == 0) && (numInBufferValues >= numChannels)) in verifyResult() 867 logMsg << "\tfrom attr" << attributeIndex; in verifyResult() 872 if (attributeIndex == 2) in verifyResult()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 179 for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); ++attributeIndex) in generateVertexShaderForInputLayout() local 181 const sh::ShaderVariable &shaderAttribute = shaderAttributes[attributeIndex]; in generateVertexShaderForInputLayout()
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmFloatControlsTests.cpp | 3737 deUint32 attributeIndex = 0; in fillShaderSpec() local 3759 attribute = to_string(attributeIndex); in fillShaderSpec() 3762 "OpDecorate %ssbo_f64_out Binding " + to_string(attributeIndex+1) + "\n"; in fillShaderSpec() 3770 attributeIndex++; in fillShaderSpec() 3783 attribute = to_string(attributeIndex); in fillShaderSpec() 3786 "OpDecorate %ssbo_f32_out Binding " + to_string(attributeIndex+1) + "\n"; in fillShaderSpec() 3794 attributeIndex++; in fillShaderSpec() 3808 attribute = to_string(attributeIndex); in fillShaderSpec() 3811 "OpDecorate %ssbo_u32_out Binding " + to_string(attributeIndex+1) + "\n"; in fillShaderSpec() 3828 attribute = to_string(attributeIndex); in fillShaderSpec() [all …]
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/external/angle/src/compiler/translator/TranslatorMetalDirect/ |
D | EmitMetal.cpp | 1096 size_t attributeIndex = 0; in BuildExternalAttributeIndexMap() local 1111 ++attributeIndex; // TODO: Might need to increment more if shader var type is a matrix. in BuildExternalAttributeIndexMap() 1122 externalNameToAttributeIndex[externalName] = attributeIndex; in BuildExternalAttributeIndexMap() 1125 ++attributeIndex; in BuildExternalAttributeIndexMap()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineVertexInputTests.cpp | 215 …slAttributeConditions (const AttributeInfo& attributeInfo, const std::string attributeIndex) const; 750 …lslAttributeConditions (const AttributeInfo& attributeInfo, const std::string attributeIndex) const in getGlslAttributeConditions() 758 const std::string indexStr = m_queryMaxAttributes ? "[" + attributeIndex + "]" : attributeIndex; in getGlslAttributeConditions()
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/external/ksoap2/ |
D | 0001-ksoap2-update.patch | 170 + Integer i = attributeIndex(namespace,name); 191 + Integer i = attributeIndex(namespace,name); 209 + if (attributeIndex(namespace,name) != null) { 229 + Integer i = attributeIndex(namespace,name); 253 + Integer i = attributeIndex(namespace,name); 261 private Integer attributeIndex(String name) { 268 + private Integer attributeIndex(String namespace,String name) {
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/external/angle/src/libANGLE/ |
D | validationES.cpp | 863 for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in ValidateDrawInstancedANGLE() local 865 const VertexAttribute &attrib = attribs[attributeIndex]; in ValidateDrawInstancedANGLE() 867 if (executable->isAttribLocationActive(attributeIndex) && binding.getDivisor() == 0) in ValidateDrawInstancedANGLE()
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D | Context.cpp | 9179 for (size_t attributeIndex : mCachedActiveBufferedAttribsMask) in updateVertexElementLimitsImpl() local 9181 const VertexAttribute &attrib = vertexAttribs[attributeIndex]; in updateVertexElementLimitsImpl() 9185 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()
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