Searched refs:attributeLocationCount (Results 1 – 3 of 3) sorted by relevance
121 uint8_t attributeLocationCount = 0; member
131 uint8_t attributeLocationCount) in AddLocationInfo() argument146 info.attributeLocationCount = attributeLocationCount; in AddLocationInfo()3644 ASSERT(info->attributeLocationCount > 0); in ValidateShaderInterfaceVariableIsAttribute()3805 const bool isMatrixAttribute = info->attributeLocationCount > 1; in preprocessAliasingAttributes()3807 for (uint32_t offset = 0; offset < info->attributeLocationCount; ++offset) in preprocessAliasingAttributes()4119 for (uint32_t offset = 1; offset < info->attributeLocationCount; ++offset) in transformEntryPoint()4139 if (info->attributeLocationCount == 1) in transformEntryPoint()4203 for (uint32_t offset = 0; offset < info->attributeLocationCount; ++offset) in transformDecorate()4425 const spirv::IdRef replacementTypeId(mMatrixTypes[info->attributeLocationCount]); in transformLoad()4475 const uint32_t locationCount = info->attributeLocationCount; in declareExpandedMatrixVectors()[all …]
338 info.attributeLocationCount = stream->readInt<uint8_t>(); in load()373 stream->writeInt(info.attributeLocationCount); in save()