Searched refs:attribute_offset (Results 1 – 2 of 2) sorted by relevance
1701 const GLint attribute_offset = group_offset + i * n_elements; in configureAttribute() local1709 (GLvoid*)((attribute_offset + column_offset) * sizeof(GLdouble))); in configureAttribute()1844 const GLint attribute_offset = n_type * n_attributes; in getProgramDetails() local1860 stream << "in " << type_name << " attribute_" << attribute + attribute_offset << ";\n"; in getProgramDetails()2448 const GLuint attribute_offset = attribute + group_offset; in setAttributes_a_scalar() local2450 out_buffer_data[attribute_offset] = attribute + attribute_index + vertex * 2; in setAttributes_a_scalar()2478 const GLuint attribute_offset = n_elements * attribute + group_offset; in setAttributes_a_vec() local2482 out_buffer_data[attribute_offset + i] = attribute + attribute_index + vertex * 3 + i + 1; in setAttributes_a_vec()2519 const GLuint attribute_offset = n_elements * attribute + group_offset; in setAttributes_b() local2523 out_buffer_data[attribute_offset + i] = attribute + attribute_index + vertex * n_elements + i; in setAttributes_b()[all …]
968 const auto attribute_offset = attribute_description.offset; in ValidatePipelineDrawtimeState() local982 … const auto attrib_address = buffer_binding_address + vertex_buffer_stride + attribute_offset; in ValidatePipelineDrawtimeState()