Searched refs:aux0 (Results 1 – 5 of 5) sorted by relevance
515 Frame aux0 = mCamera.frame(); in resetCamera() local516 aux0.orientation = aux0.orientation.inverse(); in resetCamera()517 aux0.position = mCamera.viewMatrix().translation(); in resetCamera()518 m_timeline[0] = aux0; in resetCamera()527 float duration = aux0.orientation.angularDistance(aux1.orientation) * 0.9; in resetCamera()531 aux1 = aux0.lerp(duration/2,mInitFrame); in resetCamera()
711 render->aux0 = (ctx->vs->varying_stride >> 3); in lima_pack_render_state()728 render->aux0 |= 0x300; in lima_pack_render_state()731 render->aux0 |= 0x1000; in lima_pack_render_state()736 render->aux0 |= ctx->tex_stateobj.num_samplers << 14; in lima_pack_render_state()737 render->aux0 |= 0x20; in lima_pack_render_state()751 render->aux0 |= 0x80; in lima_pack_render_state()
98 uint32_t aux0; member
373 .aux0 = 0x00004021, in lima_pack_reload_plbu_cmd()
631 int aux0 = aux[0]<aux[1] ? aux[0] : aux[1];633 return aux0<aux2 ? aux0 : aux2;657 int aux0 = aux[0]>aux[1] ? aux[0] : aux[1];659 return aux0>aux2 ? aux0 : aux2;