Searched refs:aux1 (Results 1 – 3 of 3) sorted by relevance
524 Frame aux1 = mCamera.frame(); in resetCamera() local525 aux1.orientation = aux1.orientation.inverse(); in resetCamera()526 aux1.position = mCamera.viewMatrix().translation(); in resetCamera()527 float duration = aux0.orientation.angularDistance(aux1.orientation) * 0.9; in resetCamera()531 aux1 = aux0.lerp(duration/2,mInitFrame); in resetCamera()533 aux1.orientation = aux1.orientation.inverse(); in resetCamera()534 aux1.position = - (aux1.orientation * aux1.position); in resetCamera()535 mCamera.setFrame(aux1); in resetCamera()539 aux1.orientation = aux1.orientation.inverse(); in resetCamera()540 aux1.position = mCamera.viewMatrix().translation(); in resetCamera()[all …]
99 uint32_t aux1; member
712 render->aux1 = 0x00001000; in lima_pack_render_state()714 render->aux1 |= 0x00002000; in lima_pack_render_state()752 render->aux1 |= 0x10000; in lima_pack_render_state()