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/external/mesa3d/src/amd/vulkan/
Dradv_query.c365 nir_ssa_def *available32 = &load->dest.ssa; in build_pipeline_statistics_query_shader() local
373 available32); in build_pipeline_statistics_query_shader()
375 nir_push_if(&b, nir_i2b(&b, available32)); in build_pipeline_statistics_query_shader()