Searched refs:axis_len_square (Results 1 – 2 of 2) sorted by relevance
295 float axis_len_square = (x_span * x_span) + (y_span * y_span); in FillPathWithShading() local301 if (axis_len_square) { in FillPathWithShading()305 axis_len_square; in FillPathWithShading()
121 float axis_len_square = (x_span * x_span) + (y_span * y_span); in DrawAxialShading() local136 axis_len_square; in DrawAxialShading()