Searched refs:b_f32 (Results 1 – 1 of 1) sorted by relevance
595 float b_f32 = 0.0f; in convertNormalizedUnsignedFixedPoint() local619 b_f32 = ((float)src_rgba_intermediate[2]) / (float)((1 << src_attachment_rgba_bits[2]) - 1); in convertNormalizedUnsignedFixedPoint()628 if (b_f32 > 1.0f) in convertNormalizedUnsignedFixedPoint()629 b_f32 = 1.0f; in convertNormalizedUnsignedFixedPoint()637 dst_rgba_f[2] = (b_f32 * (float)((1 << dst_attachment_rgba_bits[2]) - 1)); in convertNormalizedUnsignedFixedPoint()