Searched refs:backBuffer (Results 1 – 6 of 6) sorted by relevance
39 backBuffer = 0; in FrameBufferDD()66 if(backBuffer) in createSurfaces()68 backBuffer->Release(); in createSurfaces()69 backBuffer = 0; in createSurfaces()91 frontBuffer->GetAttachedSurface(&surfaceCapabilties, &backBuffer); in createSurfaces()92 backBuffer->AddRef(); in createSurfaces()126 directDraw->CreateSurface(&ddsd, &backBuffer, 0); in createSurfaces()138 if(!frontBuffer || !backBuffer) in readySurfaces()143 if(frontBuffer && backBuffer) in readySurfaces()145 if(frontBuffer->IsLost() || backBuffer->IsLost()) in readySurfaces()[all …]
65 IDirectDrawSurface *backBuffer; member in sw::FrameBufferDD
66 ASSERT(!backBuffer && !depthStencil); in initialize()72 backBuffer = libGLESv2->createBackBufferFromClientBuffer( in initialize()77 …backBuffer = libGLESv2->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamp… in initialize()82 …backBuffer = libGLES_CM->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSam… in initialize()85 if(!backBuffer) in initialize()128 if(backBuffer) in deleteResources()130 backBuffer->release(); in deleteResources()131 backBuffer = nullptr; in deleteResources()137 if(backBuffer) in getRenderTarget()139 backBuffer->addRef(); in getRenderTarget()[all …]
83 Image *backBuffer = nullptr; member in egl::Surface
326 GLboolean backBuffer) in xmesa_new_renderbuffer() argument334 if (backBuffer) in xmesa_new_renderbuffer()
332 GLboolean backBuffer);