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Searched refs:backBuffer (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Main/
DFrameBufferDD.cpp39 backBuffer = 0; in FrameBufferDD()
66 if(backBuffer) in createSurfaces()
68 backBuffer->Release(); in createSurfaces()
69 backBuffer = 0; in createSurfaces()
91 frontBuffer->GetAttachedSurface(&surfaceCapabilties, &backBuffer); in createSurfaces()
92 backBuffer->AddRef(); in createSurfaces()
126 directDraw->CreateSurface(&ddsd, &backBuffer, 0); in createSurfaces()
138 if(!frontBuffer || !backBuffer) in readySurfaces()
143 if(frontBuffer && backBuffer) in readySurfaces()
145 if(frontBuffer->IsLost() || backBuffer->IsLost()) in readySurfaces()
[all …]
DFrameBufferDD.hpp65 IDirectDrawSurface *backBuffer; member in sw::FrameBufferDD
/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp66 ASSERT(!backBuffer && !depthStencil); in initialize()
72 backBuffer = libGLESv2->createBackBufferFromClientBuffer( in initialize()
77backBuffer = libGLESv2->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamp… in initialize()
82backBuffer = libGLES_CM->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSam… in initialize()
85 if(!backBuffer) in initialize()
128 if(backBuffer) in deleteResources()
130 backBuffer->release(); in deleteResources()
131 backBuffer = nullptr; in deleteResources()
137 if(backBuffer) in getRenderTarget()
139 backBuffer->addRef(); in getRenderTarget()
[all …]
DSurface.hpp83 Image *backBuffer = nullptr; member in egl::Surface
/external/mesa3d/src/mesa/drivers/x11/
Dxm_buffer.c326 GLboolean backBuffer) in xmesa_new_renderbuffer() argument
334 if (backBuffer) in xmesa_new_renderbuffer()
DxmesaP.h332 GLboolean backBuffer);