Home
last modified time | relevance | path

Searched refs:backBufferFormat (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DSwapChainD3D.cpp17 GLenum backBufferFormat, in SwapChainD3D() argument
19 : mOffscreenRenderTargetFormat(backBufferFormat), in SwapChainD3D()
DSwapChainD3D.h45 GLenum backBufferFormat,
DRendererD3D.h181 GLenum backBufferFormat,
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.h28 GLenum backBufferFormat,
DSwapChain9.cpp24 GLenum backBufferFormat, in SwapChain9() argument
27 : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat), in SwapChain9()
DRenderer9.h73 GLenum backBufferFormat,
DRenderer9.cpp721 GLenum backBufferFormat, in createSwapChain() argument
727 backBufferFormat, depthBufferFormat, orientation); in createSwapChain()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.h28 GLenum backBufferFormat,
DSwapChain11.cpp58 GLenum backBufferFormat, in SwapChain11() argument
62 : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat), in SwapChain11()
DRenderer11.h101 GLenum backBufferFormat,
DRenderer11.cpp1667 GLenum backBufferFormat, in createSwapChain() argument
1673 backBufferFormat, depthBufferFormat, orientation, samples); in createSwapChain()