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/external/angle/src/libANGLE/
DVaryingPacking.cpp558 const sh::ShaderVariable *backField = output ? &output->fields[fieldIndex] : nullptr; in collectUserVaryingField() local
563 backField = backField ? &backField->fields[secondaryFieldIndex] : nullptr; in collectUserVaryingField()
567 VaryingInShaderRef backVarying(ref.backShaderStage, backField); in collectUserVaryingField()
585 if (backField->isShaderIOBlock) in collectUserVaryingField()
592 ASSERT(!backField->isStruct() && !backField->isArray()); in collectUserVaryingField()