Searched refs:backPrecision (Results 1 – 1 of 1) sorted by relevance
1113 GLenum backPrecision = mergedVarying.backShader->precision; in resolvePrecisionMismatch() local1114 if (frontPrecision == backPrecision) in resolvePrecisionMismatch()1120 ASSERT(backPrecision >= GL_LOW_FLOAT && backPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch()1121 if (frontPrecision > backPrecision) in resolvePrecisionMismatch()1132 ASSERT(backPrecision > frontPrecision); in resolvePrecisionMismatch()