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Searched refs:back_same (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_cmd_buffer.c4420 bool back_same = state->dynamic.stencil_compare_mask.back == compareMask; in radv_CmdSetStencilCompareMask() local
4423 (!(faceMask & VK_STENCIL_FACE_BACK_BIT) || back_same)) { in radv_CmdSetStencilCompareMask()
4443 bool back_same = state->dynamic.stencil_write_mask.back == writeMask; in radv_CmdSetStencilWriteMask() local
4446 (!(faceMask & VK_STENCIL_FACE_BACK_BIT) || back_same)) { in radv_CmdSetStencilWriteMask()
4466 bool back_same = state->dynamic.stencil_reference.back == reference; in radv_CmdSetStencilReference() local
4469 (!(faceMask & VK_STENCIL_FACE_BACK_BIT) || back_same)) { in radv_CmdSetStencilReference()
4691 bool back_same = in radv_CmdSetStencilOpEXT() local
4698 (!(faceMask & VK_STENCIL_FACE_BACK_BIT) || back_same)) in radv_CmdSetStencilOpEXT()