/external/skqp/tools/sk_app/ |
D | VulkanWindowContext.cpp | 502 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in getAvailableBackbuffer() local 504 WaitForFences(fDevice, 2, backbuffer->fUsageFences, in getAvailableBackbuffer() 506 return backbuffer; in getAvailableBackbuffer() 510 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local 511 SkASSERT(backbuffer); in getBackbufferSurface() 515 ResetFences(fDevice, 2, backbuffer->fUsageFences)); in getBackbufferSurface() 520 backbuffer->fAcquireSemaphore, VK_NULL_HANDLE, in getBackbufferSurface() 521 &backbuffer->fImageIndex); in getBackbufferSurface() 532 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() 534 ResetFences(fDevice, 2, backbuffer->fUsageFences)); in getBackbufferSurface() [all …]
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D | Window.cpp | 73 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); in onPaint() local 74 if (backbuffer) { in onPaint() 76 SkCanvas* canvas = backbuffer->getCanvas(); in onPaint()
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/external/skia/tools/sk_app/ |
D | VulkanWindowContext.cpp | 483 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in getAvailableBackbuffer() local 484 return backbuffer; in getAvailableBackbuffer() 488 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local 489 SkASSERT(backbuffer); in getBackbufferSurface() 505 &backbuffer->fImageIndex); in getBackbufferSurface() 518 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() 523 &backbuffer->fImageIndex); in getBackbufferSurface() 531 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in getBackbufferSurface() 543 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in swapBuffers() local 544 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in swapBuffers() [all …]
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D | Window.cpp | 82 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); in onPaint() local 83 if (backbuffer == nullptr) { in onPaint() 93 this->visitLayers([=](Layer* layer) { layer->onPaint(backbuffer.get()); }); in onPaint() 95 backbuffer->flushAndSubmit(); in onPaint()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.h | 59 WindowSurfaceVk *backbuffer); 167 WindowSurfaceVk *backbuffer);
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D | FramebufferVk.cpp | 333 WindowSurfaceVk *backbuffer) in CreateDefaultFBO() argument 335 return new FramebufferVk(renderer, state, backbuffer); in CreateDefaultFBO() 340 WindowSurfaceVk *backbuffer) in FramebufferVk() argument 342 mBackbuffer(backbuffer), in FramebufferVk()
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/external/mesa3d/src/mesa/drivers/x11/ |
D | fakeglx.c | 262 char *backbuffer = getenv("MESA_BACK_BUFFER"); in save_glx_visual() local 263 if (backbuffer) { in save_glx_visual() 264 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual() 267 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
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/external/mesa3d/src/gallium/frontends/glx/xlib/ |
D | glx_api.c | 199 char *backbuffer = getenv("MESA_BACK_BUFFER"); in save_glx_visual() local 200 if (backbuffer) { in save_glx_visual() 201 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual() 204 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
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/external/angle/src/libANGLE/renderer/metal/ |
D | FrameBufferMtl.h | 33 WindowSurfaceMtl *backbuffer);
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D | SurfaceMtl.mm | 142 auto fbo = new FramebufferMtl(state, /* flipY */ false, /* backbuffer */ nullptr); 459 auto fbo = new FramebufferMtl(state, /* flipY */ true, /* backbuffer */ this);
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D | FrameBufferMtl.mm | 60 WindowSurfaceMtl *backbuffer) 61 : FramebufferImpl(state), mBackbuffer(backbuffer), mFlipY(flipY) 666 // If we have a backbuffer/window surface, we can take the old path here and return 670 // If we have no backbuffer, get the attachment from state color attachments, as it may have
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D | ContextMtl.h | 279 void onBackbufferResized(const gl::Context *context, WindowSurfaceMtl *backbuffer);
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D | ContextMtl.mm | 1749 void ContextMtl::onBackbufferResized(const gl::Context *context, WindowSurfaceMtl *backbuffer) 1753 if (framebuffer->getAttachedBackbuffer() != backbuffer)
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/external/mesa3d/docs/relnotes/ |
D | 9.2.rst | 79 glEnable(GL_FRAMEBUFFER_SRGB) has no effect on the backbuffer
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D | 20.0.0.rst | 2697 - st/dri: use st->flush callback to flush the backbuffer
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/external/angle/src/tests/deqp_support/ |
D | deqp_egl_test_expectations.txt | 60 // Flaky since we enabled depth/stencil backbuffer in all tests.
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D | deqp_gles3_test_expectations.txt | 24 // Failures related to using a depth/stencil enabled backbuffer on Windows / NVIDIA.
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/external/python/cpython2/Modules/ |
D | cstubs | 968 void backbuffer long s
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D | glmodule.c | 1856 backbuffer( arg1 ); in gl_backbuffer()
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