Searched refs:backbufferFormatInfo (Results 1 – 2 of 2) sorted by relevance
205 const d3d11::Format &backbufferFormatInfo = in resetOffscreenColorBuffer() local226 backbufferFormatInfo); in resetOffscreenColorBuffer()232 backbufferFormatInfo); in resetOffscreenColorBuffer()256 offscreenTextureDesc.Format = backbufferFormatInfo.texFormat; in resetOffscreenColorBuffer()267 backbufferFormatInfo, &mOffscreenTexture); in resetOffscreenColorBuffer()308 offscreenRTVDesc.Format = backbufferFormatInfo.rtvFormat; in resetOffscreenColorBuffer()325 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in resetOffscreenColorBuffer()986 const d3d11::Format &backbufferFormatInfo = in getRenderTargetShaderResource() local996 context, offscreenCopyDesc, backbufferFormatInfo, &mOffscreenTextureCopyForSRV); in getRenderTargetShaderResource()1001 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in getRenderTargetShaderResource()
1652 const d3d11::Format &backbufferFormatInfo = in validateShareHandle() local1656 desc.Format != backbufferFormatInfo.texFormat || desc.MipLevels != 1 || desc.ArraySize != 1) in validateShareHandle()