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Searched refs:backbufferFormatInfo (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp205 const d3d11::Format &backbufferFormatInfo = in resetOffscreenColorBuffer() local
226 backbufferFormatInfo); in resetOffscreenColorBuffer()
232 backbufferFormatInfo); in resetOffscreenColorBuffer()
256 offscreenTextureDesc.Format = backbufferFormatInfo.texFormat; in resetOffscreenColorBuffer()
267 backbufferFormatInfo, &mOffscreenTexture); in resetOffscreenColorBuffer()
308 offscreenRTVDesc.Format = backbufferFormatInfo.rtvFormat; in resetOffscreenColorBuffer()
325 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in resetOffscreenColorBuffer()
986 const d3d11::Format &backbufferFormatInfo = in getRenderTargetShaderResource() local
996 context, offscreenCopyDesc, backbufferFormatInfo, &mOffscreenTextureCopyForSRV); in getRenderTargetShaderResource()
1001 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in getRenderTargetShaderResource()
DRenderer11.cpp1652 const d3d11::Format &backbufferFormatInfo = in validateShareHandle() local
1656 desc.Format != backbufferFormatInfo.texFormat || desc.MipLevels != 1 || desc.ArraySize != 1) in validateShareHandle()