Searched refs:baseInputAttachment (Results 1 – 1 of 1) sorted by relevance
641 const gl::LinkedUniform &baseInputAttachment = uniforms.at(baseUniformIndex); in addInputAttachmentDescriptorSetDesc() local642 std::string baseMappedName = baseInputAttachment.mappedName; in addInputAttachmentDescriptorSetDesc()644 uint32_t baseBinding = baseInfo.binding - baseInputAttachment.location; in addInputAttachmentDescriptorSetDesc()1566 const gl::LinkedUniform &baseInputAttachment = uniforms.at(baseUniformIndex); in updateInputAttachmentDescriptorSet() local1567 std::string baseMappedName = baseInputAttachment.mappedName; in updateInputAttachmentDescriptorSet()1569 uint32_t baseBinding = baseInfo.binding - baseInputAttachment.location; in updateInputAttachmentDescriptorSet()