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Searched refs:baseInputAttachment (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp641 const gl::LinkedUniform &baseInputAttachment = uniforms.at(baseUniformIndex); in addInputAttachmentDescriptorSetDesc() local
642 std::string baseMappedName = baseInputAttachment.mappedName; in addInputAttachmentDescriptorSetDesc()
644 uint32_t baseBinding = baseInfo.binding - baseInputAttachment.location; in addInputAttachmentDescriptorSetDesc()
1566 const gl::LinkedUniform &baseInputAttachment = uniforms.at(baseUniformIndex); in updateInputAttachmentDescriptorSet() local
1567 std::string baseMappedName = baseInputAttachment.mappedName; in updateInputAttachmentDescriptorSet()
1569 uint32_t baseBinding = baseInfo.binding - baseInputAttachment.location; in updateInputAttachmentDescriptorSet()