Searched refs:baseLocalCoord (Results 1 – 1 of 1) sorted by relevance
85 GrGLSLVarying baseLocalCoord; in collectTransforms() local86 auto getBaseLocalCoord = [&baseLocalCoord, &localCoordsVar, vb, varyingHandler]() { in collectTransforms()88 if (baseLocalCoord.type() == kVoid_GrSLType) { in collectTransforms()91 baseLocalCoord = GrGLSLVarying(localCoordsVar.getType()); in collectTransforms()92 varyingHandler->addVarying(baseLocalCoordName.c_str(), &baseLocalCoord); in collectTransforms()93 vb->codeAppendf("%s = %s;\n", baseLocalCoord.vsOut(), in collectTransforms()96 return GrShaderVar(SkString(baseLocalCoord.fsIn()), baseLocalCoord.type(), in collectTransforms()