Searched refs:baseLocation (Results 1 – 3 of 3) sorted by relevance
/external/mp4parser/isoparser/src/main/java/com/googlecode/mp4parser/boxes/ultraviolet/ |
D | BaseLocationBox.java | 29 String baseLocation = ""; field in BaseLocationBox 36 public BaseLocationBox(String baseLocation, String purchaseLocation) { in BaseLocationBox() argument 38 this.baseLocation = baseLocation; in BaseLocationBox() 43 return baseLocation; in getBaseLocation() 46 public void setBaseLocation(String baseLocation) { in setBaseLocation() argument 47 this.baseLocation = baseLocation; in setBaseLocation() 66 baseLocation = IsoTypeReader.readString(content); in _parseDetails() 67 content.get(new byte[256 - Utf8.utf8StringLengthInBytes(baseLocation) - 1]); in _parseDetails() 76 byteBuffer.put(Utf8.convert(baseLocation)); in getContent() 77 …byteBuffer.put(new byte[256 - Utf8.utf8StringLengthInBytes(baseLocation)]); // string plus term ze… in getContent() [all …]
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/external/angle/src/libANGLE/ |
D | Program.cpp | 4017 unsigned int baseLocation, in FindUsedOutputLocation() argument 4022 if (baseLocation + elementCount > outputLocations.size()) in FindUsedOutputLocation() 4024 elementCount = baseLocation < outputLocations.size() in FindUsedOutputLocation() 4025 ? static_cast<unsigned int>(outputLocations.size() - baseLocation) in FindUsedOutputLocation() 4030 const unsigned int location = baseLocation + elementIndex; in FindUsedOutputLocation() 4045 unsigned int baseLocation, in AssignOutputLocations() argument 4051 if (baseLocation + elementCount > outputLocations.size()) in AssignOutputLocations() 4053 outputLocations.resize(baseLocation + elementCount); in AssignOutputLocations() 4061 outputVariable.location = baseLocation; in AssignOutputLocations() 4062 const unsigned int location = baseLocation + elementIndex; in AssignOutputLocations() [all …]
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/external/angle/src/tests/gl_tests/ |
D | UniformTest.cpp | 716 GLint baseLocation = glGetUniformLocation(mProgram, "uniMat3x4"); in TEST_P() local 717 ASSERT_NE(-1, baseLocation); in TEST_P() 719 glUniformMatrix3x4fv(baseLocation, kArrayCount, GL_FALSE, &expected[0][0]); in TEST_P() 775 GLint baseLocation = glGetUniformLocation(mProgram, "uniMat3x2"); in TEST_P() local 776 ASSERT_NE(-1, baseLocation); in TEST_P() 778 glUniformMatrix3x2fv(baseLocation, 5, GL_TRUE, &transposedValues[0]); in TEST_P()
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