Searched refs:baseMappedName (Results 1 – 1 of 1) sorted by relevance
642 std::string baseMappedName = baseInputAttachment.mappedName; in addInputAttachmentDescriptorSetDesc() local643 ShaderInterfaceVariableInfo &baseInfo = mVariableInfoMap.get(shaderType, baseMappedName); in addInputAttachmentDescriptorSetDesc()1567 std::string baseMappedName = baseInputAttachment.mappedName; in updateInputAttachmentDescriptorSet() local1568 ShaderInterfaceVariableInfo &baseInfo = mVariableInfoMap.get(shaderType, baseMappedName); in updateInputAttachmentDescriptorSet()