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Searched refs:baseMappedName (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp642 std::string baseMappedName = baseInputAttachment.mappedName; in addInputAttachmentDescriptorSetDesc() local
643 ShaderInterfaceVariableInfo &baseInfo = mVariableInfoMap.get(shaderType, baseMappedName); in addInputAttachmentDescriptorSetDesc()
1567 std::string baseMappedName = baseInputAttachment.mappedName; in updateInputAttachmentDescriptorSet() local
1568 ShaderInterfaceVariableInfo &baseInfo = mVariableInfoMap.get(shaderType, baseMappedName); in updateInputAttachmentDescriptorSet()