Searched refs:base_binding_table_index (Results 1 – 3 of 3) sorted by relevance
274 uint32_t base_binding_table_index = (inst->opcode == SHADER_OPCODE_TG4 || in generate_tex() local288 surface + base_binding_table_index, in generate_tex()317 if (base_binding_table_index) in generate_tex()318 brw_ADD(p, addr, addr, brw_imm_ud(base_binding_table_index)); in generate_tex()
1268 uint32_t base_binding_table_index; in generate_tex() local1271 base_binding_table_index = prog_data->binding_table.gather_texture_start; in generate_tex()1274 base_binding_table_index = prog_data->binding_table.texture_start; in generate_tex()1285 surface_index.ud + base_binding_table_index, in generate_tex()
5222 uint32_t base_binding_table_index; in lower_sampler_logical_send_gen7() local5226 base_binding_table_index = prog_data->binding_table.gather_texture_start; in lower_sampler_logical_send_gen7()5229 base_binding_table_index = prog_data->binding_table.image_start; in lower_sampler_logical_send_gen7()5232 base_binding_table_index = prog_data->binding_table.texture_start; in lower_sampler_logical_send_gen7()5240 surface.ud + base_binding_table_index, in lower_sampler_logical_send_gen7()5296 if (base_binding_table_index) in lower_sampler_logical_send_gen7()5297 ubld.ADD(desc, desc, brw_imm_ud(base_binding_table_index)); in lower_sampler_logical_send_gen7()