Searched refs:basicGLLineRasterization (Results 1 – 7 of 7) sorted by relevance
25 options.emulateBresenhamLines = features.basicGLLineRasterization.enabled; in CreateSourceOptions()
55 if (contextVk->getFeatures().basicGLLineRasterization.enabled) in compile()
849 if (getFeatures().basicGLLineRasterization.enabled) in ensureCapsInitialized()952 if (mPhysicalDeviceFeatures.geometryShader && !mFeatures.basicGLLineRasterization.enabled) in ensureCapsInitialized()984 if (mPhysicalDeviceFeatures.tessellationShader && !mFeatures.basicGLLineRasterization.enabled) in ensureCapsInitialized()
28 return contextVk->getFeatures().basicGLLineRasterization.enabled && gl::IsLineMode(mode); in UseLineRaster()
583 return getFeatures().basicGLLineRasterization.enabled && gl::IsLineMode(mode); in isBresenhamEmulationEnabled()
2228 ANGLE_FEATURE_CONDITION(&mFeatures, basicGLLineRasterization, !IsAndroid() && !isPowerVR); in initFeatures()
28 Feature basicGLLineRasterization = { member