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Searched refs:basicQuadProgram (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp148 …glu::ShaderProgram basicQuadProgram(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertex… in iterate() local
150 if (!basicQuadProgram.isOk()) in iterate()
152 log << basicQuadProgram; in iterate()
171 gl.useProgram(basicQuadProgram.getProgram()); in iterate()
172 …gl.uniform4f(gl.getUniformLocation(basicQuadProgram.getProgram(), "u_color"), 0.0f, 0.0f, 1.0f, 1.… in iterate()
177 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate()
183 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate()
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp165 glu::ShaderProgram basicQuadProgram( in iterate() local
170 if (!basicQuadProgram.isOk()) in iterate()
172 log << basicQuadProgram; in iterate()
181 gl.useProgram(basicQuadProgram.getProgram()); in iterate()
182 …gl.uniform4f(gl.getUniformLocation(basicQuadProgram.getProgram(), "u_color"), 0.0f, 0.0f, 1.0f, 1.… in iterate()
187 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate()
193 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate()