/external/flatbuffers/tests/ |
D | monster_test_generated.ts | 75 bb_pos:number = 0; property in MyGame.InParentNamespace 82 this.bb_pos = i; 135 bb_pos:number = 0; property in MyGame.Example2.Monster 142 this.bb_pos = i; 195 bb_pos:number = 0; property in MyGame.Example.Test 202 this.bb_pos = i; 211 return this.bb!.readInt16(this.bb_pos); 219 var offset = this.bb!.__offset(this.bb_pos, 0); 225 this.bb!.writeInt16(this.bb_pos + offset, value); 233 return this.bb!.readInt8(this.bb_pos + 2); [all …]
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D | monster_test_generated.js | 159 this.bb_pos = 0; 168 this.bb_pos = i; 229 this.bb_pos = 0; 238 this.bb_pos = i; 299 this.bb_pos = 0; 308 this.bb_pos = i; 317 return this.bb.readInt16(this.bb_pos); 325 var offset = this.bb.__offset(this.bb_pos, 0); 331 this.bb.writeInt16(this.bb_pos + offset, value); 339 return this.bb.readInt8(this.bb_pos + 2); [all …]
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/external/flatbuffers/tests/union_vector/ |
D | union_vector_generated.js | 41 this.bb_pos = 0; 50 this.bb_pos = i; 78 var offset = this.bb.__offset(this.bb_pos, 4); 79 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; 87 var offset = this.bb.__offset(this.bb_pos, 4); 93 this.bb.writeInt32(this.bb_pos + offset, value); 144 this.bb_pos = 0; 153 this.bb_pos = i; 162 return this.bb.readInt32(this.bb_pos); 170 var offset = this.bb.__offset(this.bb_pos, 0); [all …]
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D | union_vector_generated.ts | 22 bb_pos:number = 0; property in Attacker 29 this.bb_pos = i; 57 var offset = this.bb!.__offset(this.bb_pos, 4); 58 return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; 66 var offset = this.bb!.__offset(this.bb_pos, 4); 72 this.bb!.writeInt32(this.bb_pos + offset, value); 112 bb_pos:number = 0; property in Rapunzel 119 this.bb_pos = i; 128 return this.bb!.readInt32(this.bb_pos); 136 var offset = this.bb!.__offset(this.bb_pos, 0); [all …]
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/external/flatbuffers/tests/namespace_test/ |
D | namespace_test1_generated.ts | 20 bb_pos:number = 0; property in NamespaceA.NamespaceB.TableInNestedNS 27 this.bb_pos = i; 55 var offset = this.bb!.__offset(this.bb_pos, 4); 56 return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; 64 var offset = this.bb!.__offset(this.bb_pos, 4); 70 this.bb!.writeInt32(this.bb_pos + offset, value); 112 bb_pos:number = 0; property in NamespaceA.NamespaceB.StructInNestedNS 119 this.bb_pos = i; 128 return this.bb!.readInt32(this.bb_pos); 136 var offset = this.bb!.__offset(this.bb_pos, 0); [all …]
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D | namespace_test1_generated.js | 45 this.bb_pos = 0; 54 this.bb_pos = i; 82 var offset = this.bb.__offset(this.bb_pos, 4); 83 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; 91 var offset = this.bb.__offset(this.bb_pos, 4); 97 this.bb.writeInt32(this.bb_pos + offset, value); 148 this.bb_pos = 0; 157 this.bb_pos = i; 166 return this.bb.readInt32(this.bb_pos); 174 var offset = this.bb.__offset(this.bb_pos, 0); [all …]
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D | namespace_test2_generated.js | 33 this.bb_pos = 0; 42 this.bb_pos = i; 71 var offset = this.bb.__offset(this.bb_pos, 4); 72 …ew NamespaceA.NamespaceB.TableInNestedNS).__init(this.bb.__indirect(this.bb_pos + offset), this.bb… 79 var offset = this.bb.__offset(this.bb_pos, 6); 80 …return offset ? /** @type {NamespaceA.NamespaceB.EnumInNestedNS} */ (this.bb.readInt8(this.bb_pos … 88 var offset = this.bb.__offset(this.bb_pos, 6); 94 this.bb.writeInt8(this.bb_pos + offset, value); 103 var offset = this.bb.__offset(this.bb_pos, 8); 104 …return offset ? (obj || new NamespaceA.NamespaceB.StructInNestedNS).__init(this.bb_pos + offset, t… [all …]
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D | namespace_test2_generated.ts | 11 bb_pos:number = 0; property in NamespaceA.TableInFirstNS 18 this.bb_pos = i; 47 var offset = this.bb!.__offset(this.bb_pos, 4); 48 …NamespaceA.NamespaceB.TableInNestedNS()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb… 55 var offset = this.bb!.__offset(this.bb_pos, 6); 56 …return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : NS8755221360535654258.Namespac… 64 var offset = this.bb!.__offset(this.bb_pos, 6); 70 this.bb!.writeInt8(this.bb_pos + offset, value); 79 var offset = this.bb!.__offset(this.bb_pos, 8); 80 …755221360535654258.NamespaceA.NamespaceB.StructInNestedNS()).__init(this.bb_pos + offset, this.bb!… [all …]
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/external/flatbuffers/tests/MyGame/Example/ |
D | Vec3.java | 15 public float x() { return bb.getFloat(bb_pos + 0); } in x() 16 public void mutateX(float x) { bb.putFloat(bb_pos + 0, x); } in mutateX() 17 public float y() { return bb.getFloat(bb_pos + 4); } in y() 18 public void mutateY(float y) { bb.putFloat(bb_pos + 4, y); } in mutateY() 19 public float z() { return bb.getFloat(bb_pos + 8); } in z() 20 public void mutateZ(float z) { bb.putFloat(bb_pos + 8, z); } in mutateZ() 21 public double test1() { return bb.getDouble(bb_pos + 16); } in test1() 22 public void mutateTest1(double test1) { bb.putDouble(bb_pos + 16, test1); } in mutateTest1() 23 public int test2() { return bb.get(bb_pos + 24) & 0xFF; } in test2() 24 public void mutateTest2(int test2) { bb.put(bb_pos + 24, (byte)test2); } in mutateTest2() [all …]
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D | Vec3.kt | 20 val x : Float get() = bb.getFloat(bb_pos + 0) 21 fun mutateX(x: Float) : ByteBuffer = bb.putFloat(bb_pos + 0, x) in mutateX() 22 val y : Float get() = bb.getFloat(bb_pos + 4) in mutateX() 23 fun mutateY(y: Float) : ByteBuffer = bb.putFloat(bb_pos + 4, y) in mutateX() 24 val z : Float get() = bb.getFloat(bb_pos + 8) in mutateX() 25 fun mutateZ(z: Float) : ByteBuffer = bb.putFloat(bb_pos + 8, z) in mutateX() 26 val test1 : Double get() = bb.getDouble(bb_pos + 16) in mutateX() 27 fun mutateTest1(test1: Double) : ByteBuffer = bb.putDouble(bb_pos + 16, test1) in mutateX() 28 val test2 : UByte get() = bb.get(bb_pos + 24).toUByte() in mutateX() 29 fun mutateTest2(test2: UByte) : ByteBuffer = bb.put(bb_pos + 24, test2.toByte()) in mutateX() [all …]
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D | TypeAliases.kt | 23 return if(o != 0) bb.get(o + bb_pos) else 0 28 bb.put(o + bb_pos, i8) in mutateI8() 37 return if(o != 0) bb.get(o + bb_pos).toUByte() else 0u 42 bb.put(o + bb_pos, u8.toByte()) in mutateU8() 51 return if(o != 0) bb.getShort(o + bb_pos) else 0 56 bb.putShort(o + bb_pos, i16) in mutateI16() 65 return if(o != 0) bb.getShort(o + bb_pos).toUShort() else 0u 70 bb.putShort(o + bb_pos, u16.toShort()) in mutateU16() 79 return if(o != 0) bb.getInt(o + bb_pos) else 0 84 bb.putInt(o + bb_pos, i32) in mutateI32() [all …]
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D | TypeAliases.java | 18 public byte i8() { int o = __offset(4); return o != 0 ? bb.get(o + bb_pos) : 0; } in i8() 19 …public boolean mutateI8(byte i8) { int o = __offset(4); if (o != 0) { bb.put(o + bb_pos, i8); retu… in mutateI8() 20 public int u8() { int o = __offset(6); return o != 0 ? bb.get(o + bb_pos) & 0xFF : 0; } in u8() 21 …public boolean mutateU8(int u8) { int o = __offset(6); if (o != 0) { bb.put(o + bb_pos, (byte)u8);… in mutateU8() 22 public short i16() { int o = __offset(8); return o != 0 ? bb.getShort(o + bb_pos) : 0; } in i16() 23 …public boolean mutateI16(short i16) { int o = __offset(8); if (o != 0) { bb.putShort(o + bb_pos, i… in mutateI16() 24 public int u16() { int o = __offset(10); return o != 0 ? bb.getShort(o + bb_pos) & 0xFFFF : 0; } in u16() 25 …public boolean mutateU16(int u16) { int o = __offset(10); if (o != 0) { bb.putShort(o + bb_pos, (s… in mutateU16() 26 public int i32() { int o = __offset(12); return o != 0 ? bb.getInt(o + bb_pos) : 0; } in i32() 27 …public boolean mutateI32(int i32) { int o = __offset(12); if (o != 0) { bb.putInt(o + bb_pos, i32)… in mutateI32() [all …]
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D | ArrayStruct.java | 15 public float a() { return bb.getFloat(bb_pos + 0); } in a() 16 public void mutateA(float a) { bb.putFloat(bb_pos + 0, a); } in mutateA() 17 public int b(int j) { return bb.getInt(bb_pos + 4 + j * 4); } in b() 18 public void mutateB(int j, int b) { bb.putInt(bb_pos + 4 + j * 4, b); } in mutateB() 19 public byte c() { return bb.get(bb_pos + 64); } in c() 20 public void mutateC(byte c) { bb.put(bb_pos + 64, c); } in mutateC() 21 …edStruct d(MyGame.Example.NestedStruct obj, int j) { return obj.__assign(bb_pos + 72 + j * 32, bb)… in d() 22 public int e() { return bb.getInt(bb_pos + 136); } in e() 23 public void mutateE(int e) { bb.putInt(bb_pos + 136, e); } in mutateE() 24 public long f(int j) { return bb.getLong(bb_pos + 144 + j * 8); } in f() [all …]
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D | Vec3.cs | 19 public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } 20 public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); } in MutateX() 21 public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } } 22 public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); } in MutateY() 23 public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } } 24 public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); } in MutateZ() 25 public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } } 26 public void MutateTest1(double test1) { __p.bb.PutDouble(__p.bb_pos + 16, test1); } in MutateTest1() 27 …public MyGame.Example.Color Test2 { get { return (MyGame.Example.Color)__p.bb.Get(__p.bb_pos + 24)… 28 public void MutateTest2(MyGame.Example.Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); } in MutateTest2() [all …]
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D | NestedStruct.java | 15 public int a(int j) { return bb.getInt(bb_pos + 0 + j * 4); } in a() 16 public void mutateA(int j, int a) { bb.putInt(bb_pos + 0 + j * 4, a); } in mutateA() 17 public byte b() { return bb.get(bb_pos + 8); } in b() 18 public void mutateB(byte b) { bb.put(bb_pos + 8, b); } in mutateB() 19 public byte c(int j) { return bb.get(bb_pos + 9 + j * 1); } in c() 20 public void mutateC(int j, byte c) { bb.put(bb_pos + 9 + j * 1, c); } in mutateC() 21 public long d(int j) { return bb.getLong(bb_pos + 16 + j * 8); } in d() 22 public void mutateD(int j, long d) { bb.putLong(bb_pos + 16 + j * 8, d); } in mutateD()
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D | Vec3.php | 20 $this->bb_pos = $_i; 30 return $this->bb->getFloat($this->bb_pos + 0); 38 return $this->bb->getFloat($this->bb_pos + 4); 46 return $this->bb->getFloat($this->bb_pos + 8); 54 return $this->bb->getDouble($this->bb_pos + 16); 62 return $this->bb->getByte($this->bb_pos + 24); 71 $obj->init($this->bb_pos + 26, $this->bb);
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D | Monster.kt | 27 obj.__assign(o + bb_pos, bb) in pos() 35 return if(o != 0) bb.getShort(o + bb_pos) else 150 40 bb.putShort(o + bb_pos, mana) in mutateMana() 49 return if(o != 0) bb.getShort(o + bb_pos) else 100 54 bb.putShort(o + bb_pos, hp) in mutateHp() 63 return if (o != 0) __string(o + bb_pos) else null 93 return if(o != 0) bb.get(o + bb_pos).toUByte() else 8u 98 bb.put(o + bb_pos, color.toByte()) in mutateColor() 107 return if(o != 0) bb.get(o + bb_pos).toUByte() else 0u 112 bb.put(o + bb_pos, testType.toByte()) in mutateTestType() [all …]
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D | TypeAliases.cs | 22 …public sbyte I8 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_pos) :… 23 …yte i8) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, i8); return true;… in MutateI8() 24 …public byte U8 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.Get(o + __p.bb_pos) : (byte… 25 …public bool MutateU8(byte u8) { int o = __p.__offset(6); if (o != 0) { __p.bb.Put(o + __p.bb_pos, … in MutateU8() 26 …public short I16 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) … 27 …rt i16) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, i16); return true… in MutateI16() 28 …{ get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } } 29 … u16) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, u16); return true… in MutateU16() 30 …public int I32 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (… 31 …int i32) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, i32); return true… in MutateI32() [all …]
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D | ArrayStruct.cs | 19 public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } 20 public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); } in MutateA() 21 public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); } in B() 22 public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); } in MutateB() 23 public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } } 24 public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); } in MutateC() 25 …truct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 72 + j * 32, __p… in D() 26 public int E { get { return __p.bb.GetInt(__p.bb_pos + 136); } } 27 public void MutateE(int e) { __p.bb.PutInt(__p.bb_pos + 136, e); } in MutateE() 28 public long F(int j) { return __p.bb.GetLong(__p.bb_pos + 144 + j * 8); } in F() [all …]
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D | Monster.java | 23 …ame.Example.Vec3 obj) { int o = __offset(4); return o != 0 ? obj.__assign(o + bb_pos, bb) : null; } in pos() 24 public short mana() { int o = __offset(6); return o != 0 ? bb.getShort(o + bb_pos) : 150; } in mana() 25 …public boolean mutateMana(short mana) { int o = __offset(6); if (o != 0) { bb.putShort(o + bb_pos,… in mutateMana() 26 public short hp() { int o = __offset(8); return o != 0 ? bb.getShort(o + bb_pos) : 100; } in hp() 27 …public boolean mutateHp(short hp) { int o = __offset(8); if (o != 0) { bb.putShort(o + bb_pos, hp)… in mutateHp() 28 public String name() { int o = __offset(10); return o != 0 ? __string(o + bb_pos) : null; } in name() 38 public int color() { int o = __offset(16); return o != 0 ? bb.get(o + bb_pos) & 0xFF : 8; } in color() 39 …public boolean mutateColor(int color) { int o = __offset(16); if (o != 0) { bb.put(o + bb_pos, (by… in mutateColor() 40 public byte testType() { int o = __offset(18); return o != 0 ? bb.get(o + bb_pos) : 0; } in testType() 41 …public Table test(Table obj) { int o = __offset(20); return o != 0 ? __union(obj, o + bb_pos) : nu… in test() [all …]
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D | NestedStruct.cs | 19 public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); } in A() 20 public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); } in MutateA() 21 …ame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } } 22 public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } in MutateB() 23 …mple.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); } in C() 24 …public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (s… in MutateC() 25 public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); } in D() 26 public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); } in MutateD()
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/external/flatbuffers/tests/FlatBuffers.Test/ |
D | TestTable.cs | 39 return t.bb.GetSbyte(t.bb_pos + off) != 0; in GetSlot() 50 return t.bb.GetSbyte(t.bb_pos + off); in GetSlot() 61 return t.bb.Get(t.bb_pos + off); in GetSlot() 72 return t.bb.GetShort(t.bb_pos + off); in GetSlot() 83 return t.bb.GetUshort(t.bb_pos + off); in GetSlot() 94 return t.bb.GetInt(t.bb_pos + off); in GetSlot() 105 return t.bb.GetUint(t.bb_pos + off); in GetSlot() 116 return t.bb.GetLong(t.bb_pos + off); in GetSlot() 127 return t.bb.GetUlong(t.bb_pos + off); in GetSlot() 138 return t.bb.GetFloat(t.bb_pos + off); in GetSlot() [all …]
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/external/flatbuffers/tests/MyGame/ |
D | MonsterExtra.java | 19 public double d0() { int o = __offset(4); return o != 0 ? bb.getDouble(o + bb_pos) : Double.NaN; } in d0() 20 …public boolean mutateD0(double d0) { int o = __offset(4); if (o != 0) { bb.putDouble(o + bb_pos, d… in mutateD0() 21 public double d1() { int o = __offset(6); return o != 0 ? bb.getDouble(o + bb_pos) : Double.NaN; } in d1() 22 …public boolean mutateD1(double d1) { int o = __offset(6); if (o != 0) { bb.putDouble(o + bb_pos, d… in mutateD1() 23 …public double d2() { int o = __offset(8); return o != 0 ? bb.getDouble(o + bb_pos) : Double.POSITI… in d2() 24 …public boolean mutateD2(double d2) { int o = __offset(8); if (o != 0) { bb.putDouble(o + bb_pos, d… in mutateD2() 25 …public double d3() { int o = __offset(10); return o != 0 ? bb.getDouble(o + bb_pos) : Double.NEGAT… in d3() 26 …public boolean mutateD3(double d3) { int o = __offset(10); if (o != 0) { bb.putDouble(o + bb_pos, … in mutateD3() 27 public float f0() { int o = __offset(12); return o != 0 ? bb.getFloat(o + bb_pos) : Float.NaN; } in f0() 28 …public boolean mutateF0(float f0) { int o = __offset(12); if (o != 0) { bb.putFloat(o + bb_pos, f0… in mutateF0() [all …]
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D | MonsterExtra.kt | 23 return if(o != 0) bb.getDouble(o + bb_pos) else Double.NaN 28 bb.putDouble(o + bb_pos, d0) in mutateD0() 37 return if(o != 0) bb.getDouble(o + bb_pos) else Double.NaN 42 bb.putDouble(o + bb_pos, d1) in mutateD1() 51 return if(o != 0) bb.getDouble(o + bb_pos) else Double.POSITIVE_INFINITY 56 bb.putDouble(o + bb_pos, d2) in mutateD2() 65 return if(o != 0) bb.getDouble(o + bb_pos) else Double.NEGATIVE_INFINITY 70 bb.putDouble(o + bb_pos, d3) in mutateD3() 79 return if(o != 0) bb.getFloat(o + bb_pos) else Float.NaN 84 bb.putFloat(o + bb_pos, f0) in mutateF0() [all …]
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/external/flatbuffers/php/ |
D | Table.php | 25 protected $bb_pos; variable in Google\\FlatBuffers\\Table 37 $this->bb_pos = $pos; 53 $vtable = $this->bb_pos - $this->bb->getInt($this->bb_pos); 86 $offset += $this->bb_pos; 97 $offset += $this->bb_pos; 119 $offset += $this->bb_pos;
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