Searched refs:begin_render_pass (Results 1 – 3 of 3) sorted by relevance
342 cmd->u.begin_render_pass.render_pass = pass; in lvp_CmdBeginRenderPass()343 cmd->u.begin_render_pass.framebuffer = framebuffer; in lvp_CmdBeginRenderPass()344 cmd->u.begin_render_pass.render_area = pRenderPassBegin->renderArea; in lvp_CmdBeginRenderPass()346 cmd->u.begin_render_pass.attachments = (struct lvp_attachment_state *)(cmd + 1); in lvp_CmdBeginRenderPass()347 …state_setup_attachments(cmd->u.begin_render_pass.attachments, pass, pRenderPassBegin->pClearValues… in lvp_CmdBeginRenderPass()
948 struct lvp_cmd_begin_render_pass begin_render_pass; member
1258 state->pass = cmd->u.begin_render_pass.render_pass; in handle_begin_render_pass()1259 state->vk_framebuffer = cmd->u.begin_render_pass.framebuffer; in handle_begin_render_pass()1260 state->render_area = cmd->u.begin_render_pass.render_area; in handle_begin_render_pass()1262 state->attachments = cmd->u.begin_render_pass.attachments; in handle_begin_render_pass()