Searched refs:bezier (Results 1 – 21 of 21) sorted by relevance
61 CFX_PointF bezier; in ArcToInternal() local62 bezier.x = pos.x + (size.width * ((points[0].x * cs) - (points[0].y * sn))); in ArcToInternal()63 bezier.y = pos.y + (size.height * ((points[0].x * sn) + (points[0].y * cs))); in ArcToInternal()64 data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false); in ArcToInternal()66 bezier.x = pos.x + (size.width * ((points[1].x * cs) - (points[1].y * sn))); in ArcToInternal()67 bezier.y = pos.y + (size.height * ((points[1].x * sn) + (points[1].y * cs))); in ArcToInternal()68 data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false); in ArcToInternal()70 bezier.x = pos.x + (size.width * cos(start_angle + sweep_angle)); in ArcToInternal()71 bezier.y = pos.y + (size.height * sin(start_angle + sweep_angle)); in ArcToInternal()72 data_.AppendPoint(bezier, FXPT_TYPE::BezierTo, false); in ArcToInternal()
1 …bezier(0.680000,-0.550000,0.265000,1.550000)} 34% {transform: translate(79.984375px,105px) scale(1…
262 std::array<SkPoint, 4> bezier; in check_cubic_around_rect() local264 bezier[0] = points[i]; in check_cubic_around_rect()267 bezier[1] = points[jidx]; in check_cubic_around_rect()272 bezier[2] = points[kidx]; in check_cubic_around_rect()275 bezier[3] = points[l]; in check_cubic_around_rect()279 check_cubic_type(reporter, bezier, expectations[i*6 + j*2 + k], undefined); in check_cubic_around_rect()284 bezier[0] = points[i]; in check_cubic_around_rect()287 bezier[1] = points[jidx]; in check_cubic_around_rect()288 bezier[2] = points[jidx]; in check_cubic_around_rect()293 bezier[3] = points[kidx]; in check_cubic_around_rect()[all …]
325 std::array<SkPoint, 4> bezier; in check_cubic_around_rect() local327 bezier[0] = points[i]; in check_cubic_around_rect()330 bezier[1] = points[jidx]; in check_cubic_around_rect()335 bezier[2] = points[kidx]; in check_cubic_around_rect()338 bezier[3] = points[l]; in check_cubic_around_rect()342 check_cubic_type(reporter, bezier, expectations[i*6 + j*2 + k], undefined); in check_cubic_around_rect()347 bezier[0] = points[i]; in check_cubic_around_rect()350 bezier[1] = points[jidx]; in check_cubic_around_rect()351 bezier[2] = points[jidx]; in check_cubic_around_rect()356 bezier[3] = points[kidx]; in check_cubic_around_rect()[all …]
234 SkBezier* bezier = list[index]; in gen_alpha_deltas() local240 switch (bezier->fCount) { in gen_alpha_deltas()242 edgeSet = currE->setLine(bezier->fP0, bezier->fP1); in gen_alpha_deltas()247 SkQuad* quad = static_cast<SkQuad*>(bezier); in gen_alpha_deltas()255 SkCubic* cubic = static_cast<SkCubic*>(bezier); in gen_alpha_deltas()
151 animation: mmfadeIn .3s cubic-bezier(0.0, 0.0, 0.2, 1);155 animation: mmslideIn .3s cubic-bezier(0, 0, .2, 1);159 animation: mmfadeOut .3s cubic-bezier(0.0, 0.0, 0.2, 1);163 animation: mmslideOut .3s cubic-bezier(0, 0, .2, 1);
127 animation: indeterminate 2.1s cubic-bezier(0.65, 0.815, 0.735, 0.395) infinite;137 animation: indeterminate-short 2.1s cubic-bezier(0.165, 0.84, 0.44, 1) infinite;
20 --anim-easing: cubic-bezier(0.4, 0.0, 0.2, 1)
37 bezier(x1, y1, x2, y2, x3, y3, x4, y4); in init()100 void curve4_div::bezier(float x1, float y1, in bezier() function in agg::curve4_div
124 void bezier(float x1, float y1,
123 def curve_spline_dist(cls, bezier, spline, total_steps=20): argument139 cls.cubic_bezier_at(bezier, (j / steps + i) / n),
24 "bezier"
10 …is method from CAGD <https://www.sirver.net/blog/2011/08/23/degree-reduction-of-bezier-curves/>`_),
49 …* [Fixed infinite loop in cubic-bezier timing function.](https://github.com/web-animations/web-ani…55 …* [Extended cubic-bezier timing function domain from [0, 1] to (-Infinity, Infinity).](https://git…77 …* [Increased cubic-bezier accuracy.](https://github.com/web-animations/web-animations-next/pull/42…
930 (PathCurvetoAbs): New class. Cubic bezier, absolute coordinates931 (PathCurvetoRel): New class. Cubic bezier, relative coordinates932 (PathSmoothCurvetoAbs): New class. Cubic bezier, absolute934 (PathSmoothCurvetoRel): New class. Cubic bezier, relative938 (PathQuadraticCurvetoAbs): New class. Quadratic bezier, absolute940 (PathQuadraticCurvetoRel): New class. Quadratic bezier, relative942 (PathSmoothQuadraticCurvetoAbs): New class. Quadratic bezier,944 (PathSmoothQuadraticCurvetoRel): New class. Quadratic bezier,
21 --anim-ease: cubic-bezier(0.4, 0.0, 0.2, 1);
5921 …-webkit-transition: box-shadow 0.4s cubic-bezier(0.25, 0.8, 0.25, 1), background-color 0.4s cubic-…5922 …transition: box-shadow 0.4s cubic-bezier(0.25, 0.8, 0.25, 1), background-color 0.4s cubic-bezier(0…7689 -webkit-transition: background-color 0.35s cubic-bezier(0.35, 0, 0.25, 1);7690 transition: background-color 0.35s cubic-bezier(0.35, 0, 0.25, 1);
39 - [bezierTools] Added functions to compute bezier point-at-time, as well as line-line,750 - [svgLib] Added support for converting elliptical arcs to cubic bezier curves
3460 suffer from severe rounding errors and treat bezier arcs4100 - Fixed bezier stack depth bug in the routines provided by the4105 computations, instead of bezier sub-division, to compute the
809 * Increase the maximum number of bezier coordinates (reference
19351 bezier %7157