Searched refs:bgDesc (Results 1 – 1 of 1) sorted by relevance
754 wgpu::BindGroupDescriptor bgDesc; in onRegenerateMipMapLevels() local755 bgDesc.layout = bgl; in onRegenerateMipMapLevels()756 bgDesc.entryCount = 2; in onRegenerateMipMapLevels()757 bgDesc.entries = bge; in onRegenerateMipMapLevels()758 wgpu::BindGroup bindGroup = fDevice.CreateBindGroup(&bgDesc); in onRegenerateMipMapLevels()