Searched refs:biasName (Results 1 – 3 of 3) sorted by relevance
216 string biasName = "u_texBias" + ndxStr; in generateMultiTexFragmentShader() local221 biasesStr += "uniform highp vec4 " + biasName + ";\n"; in generateMultiTexFragmentShader()230 …(vec4(texture(" + samplerName + ", " + lookupCoord + "))*" + scaleName + " + " + biasName + ");\n"; in generateMultiTexFragmentShader()263 string biasName = "u_texBias" + de::toString(ndx); in generateShaderProgramDeclaration() local268 decl << sglr::pdec::Uniform(biasName, glu::TYPE_FLOAT_VEC4); in generateShaderProgramDeclaration()
349 string biasName = string("u_texBias") + de::toString(texNdx); in setUniforms() local353 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
192 string biasName = string("u_texBias") + de::toString(texNdx); in setUniforms() local196 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()