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Searched refs:biasName (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp216 string biasName = "u_texBias" + ndxStr; in generateMultiTexFragmentShader() local
221 biasesStr += "uniform highp vec4 " + biasName + ";\n"; in generateMultiTexFragmentShader()
230 …(vec4(texture(" + samplerName + ", " + lookupCoord + "))*" + scaleName + " + " + biasName + ");\n"; in generateMultiTexFragmentShader()
263 string biasName = "u_texBias" + de::toString(ndx); in generateShaderProgramDeclaration() local
268 decl << sglr::pdec::Uniform(biasName, glu::TYPE_FLOAT_VEC4); in generateShaderProgramDeclaration()
Des3fFboTestUtil.cpp349 string biasName = string("u_texBias") + de::toString(texNdx); in setUniforms() local
353 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp192 string biasName = string("u_texBias") + de::toString(texNdx); in setUniforms() local
196 …gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()